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save/load fluid layer
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@@ -858,16 +858,10 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
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}
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// flipping the sprite
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if (walkHeading == LEFT) {
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sprite?.flip(true, false)
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spriteGlow?.flip(true, false)
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spriteEmissive?.flip(true, false)
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}
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else {
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sprite?.flip(false, false)
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spriteGlow?.flip(false, false)
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spriteEmissive?.flip(false, false)
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}
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val flip = (walkHeading == LEFT)
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sprite?.flip(flip, false)
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spriteGlow?.flip(flip, false)
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spriteEmissive?.flip(flip, false)
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}
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override fun reload() {
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