save/load fluid layer

This commit is contained in:
minjaesong
2024-08-12 23:18:04 +09:00
parent fdbfad9633
commit 81c75a762b
4 changed files with 17 additions and 13 deletions

View File

@@ -858,16 +858,10 @@ open class ActorHumanoid : ActorWithBody, Controllable, Pocketed, Factionable, L
}
// flipping the sprite
if (walkHeading == LEFT) {
sprite?.flip(true, false)
spriteGlow?.flip(true, false)
spriteEmissive?.flip(true, false)
}
else {
sprite?.flip(false, false)
spriteGlow?.flip(false, false)
spriteEmissive?.flip(false, false)
}
val flip = (walkHeading == LEFT)
sprite?.flip(flip, false)
spriteGlow?.flip(flip, false)
spriteEmissive?.flip(flip, false)
}
override fun reload() {