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much more elegant solution than stretching texture using batch
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@@ -936,7 +936,7 @@ public class App implements ApplicationListener {
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shaderHicolour = loadShaderFromClasspath("shaders/default.vert", "shaders/hicolour.frag");
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shaderDebugDiff = loadShaderFromClasspath("shaders/default.vert", "shaders/diff.frag");
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shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/passthrurgb.frag");
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shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/rgbonly.frag");
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shaderGhastlyWhite = loadShaderFromClasspath("shaders/default.vert", "shaders/ghastlywhite.frag");
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// make gamepad(s)
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