much more elegant solution than stretching texture using batch

This commit is contained in:
minjaesong
2023-08-02 16:37:15 +09:00
parent 3308f09e08
commit 821c7c77d8
8 changed files with 88 additions and 37 deletions

View File

@@ -936,7 +936,7 @@ public class App implements ApplicationListener {
shaderHicolour = loadShaderFromClasspath("shaders/default.vert", "shaders/hicolour.frag");
shaderDebugDiff = loadShaderFromClasspath("shaders/default.vert", "shaders/diff.frag");
shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/passthrurgb.frag");
shaderColLUT = loadShaderFromClasspath("shaders/default.vert", "shaders/rgbonly.frag");
shaderGhastlyWhite = loadShaderFromClasspath("shaders/default.vert", "shaders/ghastlywhite.frag");
// make gamepad(s)