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game item to load its own image if needed; common resource pool to assist that
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@@ -113,10 +113,10 @@ internal object WriteLayerDataLzma {
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wb(PAYLOAD_FOOTER)
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// WIRE payload
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wb(PAYLOAD_HEADER); wb("WIRE".toByteArray())
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/*wb(PAYLOAD_HEADER); wb("WIRE".toByteArray())
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wi48(world.width * world.height.toLong())
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Lzma.compress(ByteArrayInputStream(world.wireArray), outputStream)
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wb(PAYLOAD_FOOTER)
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wb(PAYLOAD_FOOTER)*/
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// TdMG payload
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wb(PAYLOAD_HEADER); wb("TdMG".toByteArray())
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