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https://github.com/curioustorvald/Terrarum.git
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PostProcessor working: nested FBO won't work, use FrameBufferManager
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4
.gitignore
vendored
4
.gitignore
vendored
@@ -5,8 +5,8 @@ Thumbs.db
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*.jar
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*.jar
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.DS_Store
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.DS_Store
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~$*
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~$*
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assets/modules/basegame/demoworld
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assets/mods/basegame/demoworld
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assets/modules/basegame/demoworld.gz
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assets/mods/basegame/demoworld.gz
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external_resource_packs.zip
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external_resource_packs.zip
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.idea/workspace.xml
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.idea/workspace.xml
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.tmp*
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.tmp*
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@@ -10,5 +10,5 @@ void main(void) {
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color.b = floor(63.0 * color.b + 0.5) / 63.0;
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color.b = floor(63.0 * color.b + 0.5) / 63.0;
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// a: passthrough
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// a: passthrough
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gl_FragColor = vec4(color.rgb, 0.0);
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gl_FragColor = vec4(color.rgb, 1);
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}
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}
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@@ -16,12 +16,12 @@ vec3 scanline_darkening = vec3(0.66, 0.66, 0.66);
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// 0: every odd line will get darkened; 1: every even line will get darkened
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// 0: every odd line will get darkened; 1: every even line will get darkened
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uniform float alternative_scanline = 0.0; // 1.0: true
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uniform float alternative_scanline = 0.0; // 1.0: true
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uniform float blur_blend = 0.8;
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uniform float blur_blend = 0.5;
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void main(void) {
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void main(void) {
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vec4 color = texture2D(u_texture, v_texCoords).rgba;
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vec4 color = texture2D(u_texture, v_texCoords).rgba;
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vec4 color_pre = texture2D(u_texture, (v_texCoords + (vec2(-2.0, 0.0) / resolution))).rgba;
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vec4 color_pre = texture2D(u_texture, (v_texCoords + (vec2(-1.0, 0.0) / resolution))).rgba;
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vec4 color_next = texture2D(u_texture, (v_texCoords + (vec2( 2.0, 0.0) / resolution))).rgba;
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vec4 color_next = texture2D(u_texture, (v_texCoords + (vec2( 1.0, 0.0) / resolution))).rgba;
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color = color * (1.0 - blur_blend) + color_pre * (blur_blend / 2.0) + color_next * (blur_blend / 2.0);
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color = color * (1.0 - blur_blend) + color_pre * (blur_blend / 2.0) + color_next * (blur_blend / 2.0);
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@@ -41,5 +41,5 @@ void main(void) {
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}
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}
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gl_FragColor = vec4(out_color, 1);
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gl_FragColor = vec4(out_color, 1);
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//gl_FragColor = texture2D(u_texture, v_texCoords);
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}
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}
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BIN
assets/graphics/blocks/block_markings_common.tga
LFS
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BIN
assets/graphics/blocks/block_markings_common.tga
LFS
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Binary file not shown.
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Can't render this file because it contains an unexpected character in line 1 and column 20.
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42
assets/mods/basegame/metadata.properties
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42
assets/mods/basegame/metadata.properties
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@@ -0,0 +1,42 @@
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# The name that will be displayed in game
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propername=Terrarum
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# The description
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description=The base game
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# Author of the module
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author=Terrarum
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# Name of the entry script
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# Entry script must inherit net.torvald.terrarum.ModuleEntryPoint
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entrypoint=net.torvald.terrarum.modulebasegame.EntryPoint
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# Release date in YYYY-MM-DD
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releasedate=2017-07-14
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# The version, must be ^[0-9]+(\.[0-9]+)*$ in regex
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# e.g. 0.1 0.1.1347
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# e.g. 1 1.0.58385.02
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# e.g. 26558 0.0.0.0.0.1
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version=0.2.0
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# External JARs the module might use, separate multiple by semicolon (;)
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libraries=
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# Modules that must be pre-installed, separate multiple by semicolon (;)
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# Dependency syntax: "module name space allowed 444.44+"
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# Version number: + means equal or higher, ! means this exact number, - denotes interval, * is wildcard
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# the default is equal or lower
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# e.g. 1.4+ would allow 1.4, 0.6, 1.13, 1.42, 1.4.0, 1.4.4456
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# e.g. 10+.2 would allow 10.2, 10.1, 11.0 but would not allow any integer version (v10.0 != v10)
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# e.g. 10.4! would allow 10.4, 9.4, 8.4, 7.4
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# e.g. 10.3-11.4 would allow 10.3, 10.7, 10.12676, 11.0, 11.4 but not integer v11, 10.3.12 etc.
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# e.g. 13!.5 would allow 13.0, 13.1, 13.2, 13.3, 13.4 and 13.5
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# e.g. * would allow any version possible
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# e.g. *.* would allow any version on that scheme
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# e.g. *! would only allow all integer version
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# NOTE: it's your responsibility that your mod's version scheme would not be a total mess!
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# real world examples:
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# BaseGame 1.0+; CommandLineRenewed 2!.0+; Basegame 1!.0+; ScreenRecorder *; MyScrRecHack 1.*
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# Can you decode them? This is for hypothetical screen recorder mod.
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dependency=
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Can't render this file because it contains an unexpected character in line 11 and column 17.
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