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https://github.com/curioustorvald/Terrarum.git
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pushbutton
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@@ -23,7 +23,7 @@ class FixtureLogicSignalBulb : Electric {
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init {
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/copper_bulb.tga")
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val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/copper_bulb_emissive.tga")
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val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/copper_bulb_emsv.tga")
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density = 1400.0
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setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, 1)
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.spriteanimation.SheetSpriteAnimation
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.TerrarumAppConfiguration
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.langpack.Lang
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@@ -53,8 +54,10 @@ class FixtureLogicSignalSwitchManual : Electric {
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super.reload()
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(sprite as SheetSpriteAnimation).currentFrame = variant
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(spriteGlow as SheetSpriteAnimation).currentFrame = variant
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(sprite as SheetSpriteAnimation).currentRow = state.toInt()
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(spriteGlow as SheetSpriteAnimation).currentRow = state.toInt()
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setWireEmissionAt(0, 0, Vector2(state.toInt().toDouble(), 0.0))
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}
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@@ -63,4 +66,68 @@ class FixtureLogicSignalSwitchManual : Electric {
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(sprite as SheetSpriteAnimation).currentRow = state.toInt()
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setWireEmissionAt(0, 0, Vector2(state.toInt().toDouble(), 0.0))
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}
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}
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/**
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* Created by minjaesong on 2024-09-27.
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*/
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class FixtureLogicSignalPushbutton : Electric {
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@Transient override val spawnNeedsFloor = true
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@Transient override val spawnNeedsWall = true
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constructor() : super(
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BlockBox(BlockBox.NO_COLLISION, 1, 1),
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nameFun = { Lang["ITEM_LOGIC_SIGNAL_PUSHBUTTON"] }
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)
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private var triggeredTime: Long? = null // null = off; number: TIME_T that the button was held down
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private val state: Int
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get() = (triggeredTime != null).toInt()
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init {
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_pushbutton.tga")
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val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_pushbutton_emsv.tga")
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density = 1400.0
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setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, 1)
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makeNewSprite(TextureRegionPack(itemImage.texture, TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE)).let {
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it.setRowsAndFrames(2,1)
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it.delays = floatArrayOf(Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY)
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}
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makeNewSpriteEmissive(TextureRegionPack(itemImage2.texture, TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE)).let {
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it.setRowsAndFrames(2,1)
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it.delays = floatArrayOf(Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY)
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}
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actorValue[AVKey.BASEMASS] = FixtureLogicSignalEmitter.MASS
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setWireEmitterAt(0, 0, "digital_bit")
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}
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override fun updateSignal() {
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// decide when to un-trigger
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if (INGAME.world.worldTime.TIME_T - (triggeredTime ?: 0L) >= 60) {
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triggeredTime = null
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}
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(sprite as SheetSpriteAnimation).currentRow = state
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(spriteEmissive as SheetSpriteAnimation).currentRow = state
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setWireEmissionAt(0, 0, Vector2(state.toDouble(), 0.0))
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}
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override fun reload() {
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super.reload()
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(sprite as SheetSpriteAnimation).currentRow = state
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(spriteEmissive as SheetSpriteAnimation).currentRow = state
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setWireEmissionAt(0, 0, Vector2(state.toDouble(), 0.0))
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}
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override fun onInteract(mx: Double, my: Double) {
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triggeredTime = INGAME.world.worldTime.TIME_T
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}
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}
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