pushbutton

This commit is contained in:
minjaesong
2024-09-27 00:53:41 +09:00
parent 6e1d3c3bb7
commit 83ad86c818
13 changed files with 115 additions and 7 deletions

View File

@@ -1,6 +1,5 @@
package net.torvald.terrarum.modulebasegame.gameitems
import com.badlogic.gdx.graphics.g2d.TextureRegion
import net.torvald.terrarum.CommonResourcePool
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.ActorWithBody
@@ -34,4 +33,32 @@ class ItemLogicSignalSwitchManual(originalID: ItemID) : FixtureItemBase(original
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}
/**
* Created by minjaesong on 2024-09-27.
*/
class ItemLogicSignalPushbutton(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalPushbutton") {
override var dynamicID: ItemID = originalID
override var baseMass = FixtureLogicSignalEmitter.MASS
override val canBeDynamic = false
override val materialId = ""
init {
itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(8, 2)
}
override var baseToolSize: Double? = baseMass
override var originalName = "ITEM_LOGIC_SIGNAL_PUSHBUTTON"
override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
super.effectWhileEquipped(actor, delta)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
}
override fun effectOnUnequip(actor: ActorWithBody) {
super.effectOnUnequip(actor)
(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
}
}