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pushbutton
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@@ -1,6 +1,5 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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@@ -34,4 +33,32 @@ class ItemLogicSignalSwitchManual(originalID: ItemID) : FixtureItemBase(original
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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}
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/**
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* Created by minjaesong on 2024-09-27.
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*/
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class ItemLogicSignalPushbutton(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalPushbutton") {
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureLogicSignalEmitter.MASS
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override val canBeDynamic = false
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override val materialId = ""
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init {
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itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(8, 2)
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}
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_LOGIC_SIGNAL_PUSHBUTTON"
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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super.effectWhileEquipped(actor, delta)
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
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}
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override fun effectOnUnequip(actor: ActorWithBody) {
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super.effectOnUnequip(actor)
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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}
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