mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
pushbutton
This commit is contained in:
@@ -11,6 +11,10 @@
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"workbench": "",
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"ingredients": [[2, 1, "item@basegame:112", 1, "$ROCK", 1, "$WOOD"]] /* 1 copper ingot, 1 rock, 1 planks */
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},
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"item@basegame:57": { /* signal pushbutton */
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"workbench": "",
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"ingredients": [[2, 1, "item@basegame:112", 1, "$ROCK", 1, "item@basegame:113"]] /* 1 copper ingot, 1 rock, 1 iron */
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},
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"item@basegame:1048576": { /* wooden bucket */
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"workbench": "basiccrafting",
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"ingredients": [[1, 3, "$WOOD"]] /* 3 planks */
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@@ -55,6 +55,7 @@ id;classname;tags
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54;net.torvald.terrarum.modulebasegame.gameitems.ItemMechanicalTines;FIXTURE,MUSIC,SIGNAL
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55;net.torvald.terrarum.modulebasegame.gameitems.ItemGlowOrb;LIGHT,THROWABLE
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56;net.torvald.terrarum.modulebasegame.gameitems.ItemClayBrick;
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57;net.torvald.terrarum.modulebasegame.gameitems.ItemLogicSignalPushbutton;FIXTURE,SIGNAL
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assets/mods/basegame/sprites/fixtures/signal_pushbutton.tga
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assets/mods/basegame/sprites/fixtures/signal_pushbutton.tga
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assets/mods/basegame/sprites/fixtures/signal_pushbutton_emsv.tga
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assets/mods/basegame/sprites/fixtures/signal_pushbutton_emsv.tga
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@@ -560,7 +560,8 @@ open class IngameInstance(val batch: FlippingSpriteBatch, val isMultiplayer: Boo
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fun getActorsAt(worldX: Double, worldY: Double): List<ActorWithBody> {
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val outList = ArrayList<ActorWithBody>()
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try {
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actorsRTree.find(worldX - 0.5, worldY - 0.5, worldX + 0.5, worldY + 0.5, outList)
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// actorsRTree.find(worldX - 0.5, worldY - 0.5, worldX + 0.5, worldY + 0.5, outList)
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actorsRTree.find(worldX, worldY, worldX, worldY, outList)
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}
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catch (e: NullPointerException) {}
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return outList
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@@ -23,7 +23,7 @@ class FixtureLogicSignalBulb : Electric {
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init {
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/copper_bulb.tga")
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val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/copper_bulb_emissive.tga")
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val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/copper_bulb_emsv.tga")
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density = 1400.0
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setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, 1)
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@@ -1,6 +1,7 @@
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package net.torvald.terrarum.modulebasegame.gameactors
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import net.torvald.spriteanimation.SheetSpriteAnimation
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.TerrarumAppConfiguration
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import net.torvald.terrarum.gameactors.AVKey
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import net.torvald.terrarum.langpack.Lang
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@@ -53,8 +54,10 @@ class FixtureLogicSignalSwitchManual : Electric {
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super.reload()
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(sprite as SheetSpriteAnimation).currentFrame = variant
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(spriteGlow as SheetSpriteAnimation).currentFrame = variant
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(sprite as SheetSpriteAnimation).currentRow = state.toInt()
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(spriteGlow as SheetSpriteAnimation).currentRow = state.toInt()
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setWireEmissionAt(0, 0, Vector2(state.toInt().toDouble(), 0.0))
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}
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@@ -64,3 +67,67 @@ class FixtureLogicSignalSwitchManual : Electric {
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setWireEmissionAt(0, 0, Vector2(state.toInt().toDouble(), 0.0))
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}
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}
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/**
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* Created by minjaesong on 2024-09-27.
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*/
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class FixtureLogicSignalPushbutton : Electric {
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@Transient override val spawnNeedsFloor = true
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@Transient override val spawnNeedsWall = true
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constructor() : super(
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BlockBox(BlockBox.NO_COLLISION, 1, 1),
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nameFun = { Lang["ITEM_LOGIC_SIGNAL_PUSHBUTTON"] }
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)
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private var triggeredTime: Long? = null // null = off; number: TIME_T that the button was held down
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private val state: Int
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get() = (triggeredTime != null).toInt()
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init {
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val itemImage = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_pushbutton.tga")
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val itemImage2 = FixtureItemBase.getItemImageFromSingleImage("basegame", "sprites/fixtures/signal_pushbutton_emsv.tga")
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density = 1400.0
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setHitboxDimension(TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE, 0, 1)
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makeNewSprite(TextureRegionPack(itemImage.texture, TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE)).let {
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it.setRowsAndFrames(2,1)
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it.delays = floatArrayOf(Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY)
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}
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makeNewSpriteEmissive(TextureRegionPack(itemImage2.texture, TerrarumAppConfiguration.TILE_SIZE, TerrarumAppConfiguration.TILE_SIZE)).let {
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it.setRowsAndFrames(2,1)
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it.delays = floatArrayOf(Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY)
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}
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actorValue[AVKey.BASEMASS] = FixtureLogicSignalEmitter.MASS
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setWireEmitterAt(0, 0, "digital_bit")
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}
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override fun updateSignal() {
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// decide when to un-trigger
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if (INGAME.world.worldTime.TIME_T - (triggeredTime ?: 0L) >= 60) {
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triggeredTime = null
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}
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(sprite as SheetSpriteAnimation).currentRow = state
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(spriteEmissive as SheetSpriteAnimation).currentRow = state
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setWireEmissionAt(0, 0, Vector2(state.toDouble(), 0.0))
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}
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override fun reload() {
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super.reload()
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(sprite as SheetSpriteAnimation).currentRow = state
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(spriteEmissive as SheetSpriteAnimation).currentRow = state
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setWireEmissionAt(0, 0, Vector2(state.toDouble(), 0.0))
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}
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override fun onInteract(mx: Double, my: Double) {
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triggeredTime = INGAME.world.worldTime.TIME_T
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}
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}
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@@ -1,6 +1,5 @@
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package net.torvald.terrarum.modulebasegame.gameitems
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import com.badlogic.gdx.graphics.g2d.TextureRegion
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import net.torvald.terrarum.CommonResourcePool
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.gameactors.ActorWithBody
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@@ -35,3 +34,31 @@ class ItemLogicSignalSwitchManual(originalID: ItemID) : FixtureItemBase(original
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}
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}
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/**
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* Created by minjaesong on 2024-09-27.
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*/
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class ItemLogicSignalPushbutton(originalID: ItemID) : FixtureItemBase(originalID, "net.torvald.terrarum.modulebasegame.gameactors.FixtureLogicSignalPushbutton") {
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override var dynamicID: ItemID = originalID
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override var baseMass = FixtureLogicSignalEmitter.MASS
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override val canBeDynamic = false
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override val materialId = ""
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init {
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itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(8, 2)
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}
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override var baseToolSize: Double? = baseMass
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override var originalName = "ITEM_LOGIC_SIGNAL_PUSHBUTTON"
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override fun effectWhileEquipped(actor: ActorWithBody, delta: Float) {
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super.effectWhileEquipped(actor, delta)
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = "signal"
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}
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override fun effectOnUnequip(actor: ActorWithBody) {
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super.effectOnUnequip(actor)
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(Terrarum.ingame!! as TerrarumIngame).selectedWireRenderClass = ""
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}
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}
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@@ -102,7 +102,6 @@ object Worldgen {
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Work(Lang["MENU_IO_WORLDGEN_FLOODING_UNDERGROUND"], Aquagen(world, false, groundScalingCached, params.seed, params.terragenParams), listOf("WATER")),
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Work(Lang["MENU_IO_WORLDGEN_GROWING_MINERALS"], Oregen(world, false, caveAttenuateBiasScaledForOresCache, params.seed, oreRegistry, params.terragenParams), listOf("ORES")),
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Work(Lang["MENU_IO_WORLDGEN_POSITIONING_ROCKS"], OregenAutotiling(world, false, params.seed, oreTilingModes), listOf("ORES")),
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// TODO generate gemstones
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Work(Lang["MENU_IO_WORLDGEN_PAINTING_GREEN"], Biomegen(world, false, params.seed, params.biomegenParams, biomeMap), listOf("BIOME")),
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Work(Lang["MENU_IO_WORLDGEN_PAINTING_GREEN"], Treegen(world, true, params.seed, params.terragenParams, params.treegenParams, biomeMap), listOf("TREES")),
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).filter(tagFilter)
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work_files/graphics/sprites/fixtures/signal_pushbutton.kra
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work_files/graphics/sprites/fixtures/signal_pushbutton.kra
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