Can setTitle() cause memleak (right before test commit)

This commit is contained in:
minjaesong
2018-11-08 22:42:27 +09:00
parent 84d102a3fb
commit 83bd81853f
5 changed files with 21 additions and 18 deletions

View File

@@ -733,9 +733,8 @@ internal object BlocksDrawer {
shader.setUniformi("tilemapDimension", tilesBuffer.width, tilesBuffer.height)
shader.setUniformf("tilesInAxes", tilesInHorizontal.toFloat(), tilesInVertical.toFloat())
shader.setUniformi("cameraTranslation", WorldCamera.x fmod TILE_SIZE, WorldCamera.y fmod TILE_SIZE)
shader.setUniformi("tileSizeInPx", TILE_SIZE)
shader.setUniformi("tilesInAtlas", tileAtlas.horizontalCount, tileAtlas.verticalCount) //depends on the tile atlas
shader.setUniformi("atlasTexSize", tileAtlas.texture.width, tileAtlas.texture.height) //depends on the tile atlas
/*shader hard-code*/shader.setUniformi("tilesInAtlas", tileAtlas.horizontalCount, tileAtlas.verticalCount) //depends on the tile atlas
/*shader hard-code*/shader.setUniformi("atlasTexSize", tileAtlas.texture.width, tileAtlas.texture.height) //depends on the tile atlas
tilesQuad.render(shader, GL20.GL_TRIANGLES)
shader.end()