chunked world output/deploying custom format of TVD

This commit is contained in:
minjaesong
2021-09-11 02:19:10 +09:00
parent 36c413eb15
commit 83c3c22b51
26 changed files with 3036 additions and 68 deletions

View File

@@ -2,7 +2,6 @@ package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.random.HQRNG
import net.torvald.terrarum.App
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.Second
@@ -38,8 +37,8 @@ class UIProxyNewRandomGame : UICanvas() {
val ingame = TerrarumIngame(App.batch)
// val worldParam = TerrarumIngame.NewWorldParameters(2400, 1280, 0x51621DL)
val worldParam = TerrarumIngame.NewWorldParameters(2400, 1280, HQRNG().nextLong())
// val worldParam = TerrarumIngame.NewWorldParameters(2880, 1344, HQRNG().nextLong())
val worldParam = TerrarumIngame.NewWorldParameters(2880, 1350, 0x51621D)
//val worldParam = TerrarumIngame.NewWorldParameters(6000, 1800, 0x51621DL) // small
// val worldParam = TerrarumIngame.NewWorldParameters(9000, 2250, 0x51621DL) // normal