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lightmap drawing won't use spritebatch
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14
assets/passthrurgb.frag
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14
assets/passthrurgb.frag
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@@ -0,0 +1,14 @@
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#version 120
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#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec4 v_color;
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varying vec2 v_texCoords;
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uniform sampler2D u_texture;
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void main(void) {
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gl_FragColor = vec4(texture2D(u_texture, v_texCoords).rgb, 1.0);
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}
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