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lightmap drawing won't use spritebatch
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@@ -93,7 +93,7 @@ object PostProcessor {
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if (AppLoader.getConfigBoolean("fxdither"))
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AppLoader.shaderHicolour
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else
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AppLoader.shaderPassthru
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AppLoader.shaderPassthruRGB
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fbo.colorBufferTexture.bind(0)
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