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synced 2026-06-12 03:24:06 +09:00
abolished a need to pass world as parametre
+ simply changing the single variable (ingame.world) will update all the renderer's behaviour + somehow my git changelogs are exploding
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@@ -39,7 +39,7 @@ open class GameWorld {
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//public World physWorld = new World( new Vec2(0, -Terrarum.game.gravitationalAccel) );
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//physics
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/** Meter per second squared. Currently only the downward gravity is supported. No reverse gravity :p */
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var gravitation: Vector2 = Vector2(0.0, 9.8)
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var gravitation: Vector2 = Vector2(0.0, 9.80665)
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/** 0.0..1.0+ */
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var globalLight = Color(0f,0f,0f,0f)
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var averageTemperature = 288f // 15 deg celsius; simulates global warming
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