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'recipe for the recipe' selected by the game will also update the UI accordingly so that players would know the other recipe has been selected
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@@ -40,7 +40,7 @@ class UIItemInventoryElemWide(
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val height = 48
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val UNIQUE_ITEM_HAS_NO_AMOUNT = -1L
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internal val durabilityBarThickness = 3
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val durabilityBarThickness = 3
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}
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override val height = UIItemInventoryElemWide.height
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