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'recipe for the recipe' selected by the game will also update the UI accordingly so that players would know the other recipe has been selected
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@@ -34,7 +34,6 @@ class UIItemCraftingCandidateGrid(
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val craftingRecipes = ArrayList<CraftingCodex.CraftingRecipe>()
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internal val recipesSortList = ArrayList<CraftingCodex.CraftingRecipe>() // a dual to the [inventorySortList] which contains the actual recipes instead of crafting recipes
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fun highlightButton(button: UIItemInventoryCellBase?) {
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