mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
'recipe for the recipe' selected by the game will also update the UI accordingly so that players would know the other recipe has been selected
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@@ -40,7 +40,7 @@ class UIItemInventoryElemWide(
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val height = 48
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val UNIQUE_ITEM_HAS_NO_AMOUNT = -1L
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internal val durabilityBarThickness = 3
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val durabilityBarThickness = 3
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}
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override val height = UIItemInventoryElemWide.height
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@@ -87,6 +87,7 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
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private fun _getItemListPlayer() = itemListPlayer
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private fun _getItemListIngredients() = itemListIngredients
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private fun _getItemListCraftables() = itemListCraftable
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init {
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val craftButtonsY = thisOffsetY + 23 + (UIItemInventoryElemWide.height + listGap) * (UIInventoryFull.CELLS_VRT - 1)
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@@ -163,12 +164,31 @@ class UICrafting(val full: UIInventoryFull) : UICanvas(), HasInventory {
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ingredients.add(itm, qty)
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}
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_getItemListPlayer().removeFromForceHighlightList(oldSelectedItems)
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_getItemListPlayer().addToForceHighlightList(selectedItems)
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_getItemListPlayer().rebuild(catAll)
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_getItemListPlayer().let {
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it.removeFromForceHighlightList(oldSelectedItems)
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it.addToForceHighlightList(selectedItems)
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it.rebuild(catAll)
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}
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_getItemListIngredients().rebuild(catAll)
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// TODO highlightCraftingCandidateButton by searching for the buttons that has the recipe
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// highlighting CraftingCandidateButton by searching for the buttons that has the recipe
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_getItemListCraftables().let {
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// turn the highlights off
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it.items.forEach { it.forceHighlighted = false }
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// search for the recipe
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// also need to find what "page" the recipe might be in
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// use it.isCompactMode to find out the current mode
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var ord = 0
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while (ord < it.craftingRecipes.indices.last) {
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if (recipeClicked == it.craftingRecipes[ord]) break
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ord += 1
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}
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val itemSize = it.items.size
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it.itemPage = ord / itemSize
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it.items[ord % itemSize].forceHighlighted = true
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}
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oldSelectedItems.clear()
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oldSelectedItems.addAll(selectedItems)
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@@ -34,7 +34,6 @@ class UIItemCraftingCandidateGrid(
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val craftingRecipes = ArrayList<CraftingCodex.CraftingRecipe>()
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internal val recipesSortList = ArrayList<CraftingCodex.CraftingRecipe>() // a dual to the [inventorySortList] which contains the actual recipes instead of crafting recipes
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fun highlightButton(button: UIItemInventoryCellBase?) {
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@@ -213,7 +213,7 @@ open class UIItemInventoryItemGrid(
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)
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}
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protected var items: Array<UIItemInventoryCellBase> = itemList
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var items: Array<UIItemInventoryCellBase> = itemList
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var isCompactMode = false // this is INIT code
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set(value) {
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@@ -231,7 +231,7 @@ open class UIItemInventoryItemGrid(
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posY - 1 + (4 + UIItemInventoryElemWide.height - catBar.catIcons.tileH) * index
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/** Long/compact mode buttons */
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internal val gridModeButtons = Array<UIItemImageButton>(2) { index ->
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val gridModeButtons = Array<UIItemImageButton>(2) { index ->
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UIItemImageButton(
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parentUI,
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catBar.catIcons.get(index + 14, 0),
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@@ -424,29 +424,29 @@ open class UIItemInventoryItemGrid(
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private val forceHighlightList = HashSet<ItemID>()
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get() {
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if (!useHighlightingManager) throw IllegalStateException("useHighlightingManager is set to false")
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if (!useHighlightingManager) throw IllegalStateException("useHighlightingManager is set to false; you the programmer are in charge of managing the highlighting status of buttons by yourself!")
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return field
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}
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/**
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* Call before rebuild()
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*/
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open internal fun clearForceHighlightList() {
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open fun clearForceHighlightList() {
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forceHighlightList.clear()
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}
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/**
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* Call before rebuild()
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*/
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open internal fun addToForceHighlightList(items: List<ItemID>) {
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open fun addToForceHighlightList(items: List<ItemID>) {
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forceHighlightList.addAll(items)
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}
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open internal fun removeFromForceHighlightList(items: List<ItemID>) {
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open fun removeFromForceHighlightList(items: List<ItemID>) {
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forceHighlightList.removeAll(items)
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}
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open internal fun rebuild(filter: Array<String>) {
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open fun rebuild(filter: Array<String>) {
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//println("Rebuilt inventory")
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//println("rebuild: actual itempage: $itemPage")
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