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Application build scripts
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buildapp/instructions.md
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buildapp/instructions.md
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### Preparation
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Download and unzip the JDK for the appropriate operation systems first! JDKs can be downloaded on https://jdk.java.net/archive/.
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Then, on the terminal, run following commands:
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jlink --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-x86 --no-header-files --no-man-pages --strip-debug --compress=2
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jlink --module-path ~/Documents/openjdk/jdk-17.0.1-arm/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-linux-arm --no-header-files --no-man-pages --strip-debug --compress=2
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jlink --module-path ~/Documents/openjdk/jdk-17.0.1-windows/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-windows-x86 --no-header-files --no-man-pages --strip-debug --compress=2
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jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-arm/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-arm --no-header-files --no-man-pages --strip-debug --compress=2
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jlink --module-path ~/Documents/openjdk/jdk-17.0.1.jdk-x86/Contents/Home/jmods:mods --add-modules java.base,java.desktop,java.logging,jdk.unsupported --output ~/Documents/Terrarum/out/runtime-osx-x86 --no-header-files --no-man-pages --strip-debug --compress=2
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This process assumes that the game does NOT use the Java 9+ modules and every single required libraries are fat-jar'd (their contents extracted right into the Jar)
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### Packaging
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Create an output directory; its contents shall be:
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```
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+assets
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`(regular "assets")
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`TerrarumBuild.jar
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Terrarum.arm.app /* uses start_game_mac_aarch64.sh and contains runtime-osx-arm */
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Terrarum.x86.app /* uses start_game_mac_x86_64.sh and contains runtime-osx-x86 */
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Terrarum.arm.AppImage /* uses start_game_linux_aarch64.sh and contains runtime-linux-arm */
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Terrarum.x86.AppImage /* uses start_game_linux_x86_64.sh and contains runtime-linux-x86 */
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Terrarum.exe /* uses start_game_windows.bat and contains runtime-windows-x86 */
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```
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#### Packaging Script
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Before running the packaging script make sure:
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1. All five runtimes must exist on `<project dir>/out/runtime-<linux|osx|windows>-<arm|x86>` directory
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2. The build scripts are on a subdirectory of the project directory
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#### OSX .app Packaging
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```
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Terrarum.*.app
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+.icns /* 512x512 PNG */
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+Contents
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`Info.plist
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+MacOS
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`start_game_mac_*.sh * permission: +x */
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```
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`assets/TerrarumBuild.jar` is the artifact built using the TerrarumBuild.
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`start_game_*` files are on the root directory of the project; use them to build executable apps.
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Hide the `.jar` within the subdirectory; users will think this file is the main executable and will try to execute it using whatever JVM they may (or may not) have.
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### Notes to Terrarum Programmers
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By self-containing everything in one file, it is not possible to modify the base game easily. Modloading scheme must be extended to load from mutable directory such as `%APPDATA%/Terrarum/mods`.
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