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animation metadata now contains discovered frame count
...in hacky way
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@@ -41,9 +41,6 @@ class ADLParsingTest {
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ANIM_IDLE_1=
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! ANIM_IDLE_1 will not make any transformation
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ANIM_IDLE_2=UPPER_TORSO 0,-1
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ANIM_CROUCH=DELAY 1;ROW 3;SKELETON SKELETON_CROUCH
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ANIM_CROUCH_1=
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""".trimIndent()
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operator fun invoke() {
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