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using gdx's preferred way to generate world json
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@@ -14,8 +14,8 @@ class GameWorldExtension : GameWorld {
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//internal constructor(worldIndex: Int, layerData: ReadLayerDataZip.LayerData, creationTIME_T: Long, lastPlayTIME_T: Long, totalPlayTime: Int) : super(worldIndex, layerData, creationTIME_T, lastPlayTIME_T, totalPlayTime)
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val economy = GameEconomy()
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var economy = GameEconomy()
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internal set
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// delegated properties //
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/*val layerWall: MapLayer; get() = baseworld.layerWall
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