using gdx's preferred way to generate world json

This commit is contained in:
minjaesong
2021-08-25 11:14:37 +09:00
parent 6b74f3a9c4
commit 8499746ad0
5 changed files with 229 additions and 47 deletions

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@@ -14,8 +14,8 @@ class GameWorldExtension : GameWorld {
//internal constructor(worldIndex: Int, layerData: ReadLayerDataZip.LayerData, creationTIME_T: Long, lastPlayTIME_T: Long, totalPlayTime: Int) : super(worldIndex, layerData, creationTIME_T, lastPlayTIME_T, totalPlayTime)
val economy = GameEconomy()
var economy = GameEconomy()
internal set
// delegated properties //
/*val layerWall: MapLayer; get() = baseworld.layerWall