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no secondary click; tiki torch kinda spawns?
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@@ -94,16 +94,18 @@ open class IngameInstance(val batch: SpriteBatch) : Screen {
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}
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/**
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* I have decided that left and right clicks must do the same thing, so no secondary use from now on. --Torvald on 2019-05-26
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*
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* Event for triggering held item's `startSecondaryUse(Float)`
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*/
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open fun worldSecondaryClickStart(delta: Float) {
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}
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//open fun worldSecondaryClickStart(delta: Float) { }
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/**
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* I have decided that left and right clicks must do the same thing, so no secondary use from now on. --Torvald on 2019-05-26
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*
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* Event for triggering held item's `endSecondaryUse(Float)`
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*/
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open fun worldSecondaryClickEnd(delta: Float) {
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}
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//open fun worldSecondaryClickEnd(delta: Float) { }
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/**
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* Event for triggering fixture update when something is placed/removed on the world.
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