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fix: bombs are making NaN amount of damage
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@@ -65,7 +65,7 @@ open class ActorPrimedBomb(
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/**
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* Created by minjaesong on 2024-02-14.
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*/
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class ActorCherryBomb : ActorPrimedBomb(32f, 4.5f) { // 14
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class ActorCherryBomb : ActorPrimedBomb(14f, 4.5f) { // 14 is the intended value; 32 is for testing
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init {
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val itemImage = CommonResourcePool.getAsItemSheet("basegame.items").get(0,13)
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