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throwing in a pr-tree onto the project
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@@ -56,7 +56,7 @@ object Terrarum : Disposable {
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/**
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* To be used with physics simulator. This is a magic number.
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*/
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val PHYS_TIME_FRAME: Double = 26.0 + (2.0 / 3.0)
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const val PHYS_TIME_FRAME: Double = 26.0 + (2.0 / 3.0)
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// 26.0 + (2.0 / 3.0) // lower value == faster gravity response (IT WON'T HOTSWAP!!)
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// protip: using METER, game unit and SI unit will have same number
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