throwing in a pr-tree onto the project

This commit is contained in:
minjaesong
2019-07-07 22:13:37 +09:00
parent b66ca70d6c
commit 84e4c82b60
8 changed files with 241 additions and 130 deletions

View File

@@ -11,8 +11,8 @@ import net.torvald.terrarum.worlddrawer.CreateTileAtlas
object PlayerBuilderTestSubject1 {
operator fun invoke(): IngamePlayer {
val p: IngamePlayer = IngamePlayer(
ModMgr.getPath("basegame", "sprites/furry_sprite.properties"),
ModMgr.getPath("basegame", "sprites/furry_sprite_glow.properties"),
ModMgr.getPath("basegame", "sprites/test_sprite.properties"),
null,//ModMgr.getPath("basegame", "sprites/test_sprite_glow.properties"),
-589141658L // random value thrown
)
InjectCreatureRaw(p.actorValue, "basegame", "CreatureHuman.json")
@@ -29,7 +29,7 @@ object PlayerBuilderTestSubject1 {
p.sprite!!.setRowsAndFrames(2, 4)*/
p.sprite = SpriteAnimation(p)
p.spriteGlow = SpriteAnimation(p)
//p.spriteGlow = SpriteAnimation(p)
p.reassembleSprite(p.sprite!!, p.spriteGlow)
p.setHitboxDimension(15, p.actorValue.getAsInt(AVKey.BASEHEIGHT) ?: ActorHumanoid.BASE_HEIGHT, 21, 0)