asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent f2f5cd7daf
commit 8504337da9
101 changed files with 575 additions and 597 deletions

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
/**
* Created by minjaesong on 16-03-20.
@@ -11,11 +11,11 @@ internal object SetTimeDelta : ConsoleCommand {
override fun execute(args: Array<String>) {
if (args.size == 2) {
TerrarumGDX.ingame!!.world.time.timeDelta = args[1].toInt()
if (TerrarumGDX.ingame!!.world.time.timeDelta == 0)
Terrarum.ingame!!.world.time.timeDelta = args[1].toInt()
if (Terrarum.ingame!!.world.time.timeDelta == 0)
Echo("時間よ止まれ!ザ・ワルド!!")
else
Echo("Set time delta to ${TerrarumGDX.ingame!!.world.time.timeDelta}")
Echo("Set time delta to ${Terrarum.ingame!!.world.time.timeDelta}")
}
else {
printUsage()