asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent f2f5cd7daf
commit 8504337da9
101 changed files with 575 additions and 597 deletions

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.gameactors.FixtureTikiTorch
/**
@@ -9,9 +9,9 @@ import net.torvald.terrarum.gameactors.FixtureTikiTorch
internal object SpawnTikiTorch : ConsoleCommand {
override fun execute(args: Array<String>) {
val torch = FixtureTikiTorch()
torch.setPosition(TerrarumGDX.mouseX, TerrarumGDX.mouseY)
torch.setPosition(Terrarum.mouseX, Terrarum.mouseY)
TerrarumGDX.ingame!!.addNewActor(torch)
Terrarum.ingame!!.addNewActor(torch)
}
override fun printUsage() {