asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent f2f5cd7daf
commit 8504337da9
101 changed files with 575 additions and 597 deletions

View File

@@ -1,6 +1,6 @@
package net.torvald.terrarum.console
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
/**
* Created by minjaesong on 16-01-25.
@@ -18,14 +18,14 @@ internal object Zoom : ConsoleCommand {
return
}
if (zoom < TerrarumGDX.ingame!!.ZOOM_MINIMUM) {
zoom = TerrarumGDX.ingame!!.ZOOM_MINIMUM
if (zoom < Terrarum.ingame!!.ZOOM_MINIMUM) {
zoom = Terrarum.ingame!!.ZOOM_MINIMUM
}
else if (zoom > TerrarumGDX.ingame!!.ZOOM_MAXIMUM) {
zoom = TerrarumGDX.ingame!!.ZOOM_MAXIMUM
else if (zoom > Terrarum.ingame!!.ZOOM_MAXIMUM) {
zoom = Terrarum.ingame!!.ZOOM_MAXIMUM
}
TerrarumGDX.ingame!!.screenZoom = zoom
Terrarum.ingame!!.screenZoom = zoom
System.gc()