asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent f2f5cd7daf
commit 8504337da9
101 changed files with 575 additions and 597 deletions

View File

@@ -2,7 +2,7 @@ package net.torvald.terrarum.debuggerapp
import net.torvald.terrarum.*
import net.torvald.terrarum.gameactors.ActorValue
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.console.Echo
import net.torvald.terrarum.console.SetAV
import net.torvald.terrarum.gameactors.Actor
@@ -83,11 +83,11 @@ class ActorValueTracker constructor() : JFrame() {
buttonChangeActor.addMouseListener(object : MouseAdapter() {
override fun mousePressed(e: MouseEvent?) {
if (actorIDField.text.toLowerCase() == "player") {
actor = TerrarumGDX.ingame!!.player
actor = Terrarum.ingame!!.player
actorValue = actor!!.actorValue
}
else if (actorIDField.text.isNotBlank()) {
actor = TerrarumGDX.ingame!!.getActorByID(actorIDField.text.toInt()) as ActorWithPhysics
actor = Terrarum.ingame!!.getActorByID(actorIDField.text.toInt()) as ActorWithPhysics
actorValue = actor!!.actorValue
}
}