mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-18 14:34:04 +09:00
asynch update and render (aka frameskip)
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@@ -2,7 +2,7 @@ package net.torvald.terrarum.gameactors
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.graphics.g2d.SpriteBatch
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import net.torvald.terrarum.TerrarumGDX
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import net.torvald.terrarum.Terrarum
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import net.torvald.terrarum.worldgenerator.RoguelikeRandomiser
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/**
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@@ -21,7 +21,7 @@ class PhysTestBall : ActorWithPhysics(Actor.RenderOrder.MIDDLE, immobileBody = t
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}
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override fun drawBody(batch: SpriteBatch) {
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TerrarumGDX.inShapeRenderer {
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Terrarum.inShapeRenderer {
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it.color = color
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it.circle(
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hitbox.startX.toFloat() - 1f,
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@@ -30,13 +30,13 @@ class PhysTestBall : ActorWithPhysics(Actor.RenderOrder.MIDDLE, immobileBody = t
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)
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it.circle(
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hitbox.startX.toFloat() + TerrarumGDX.ingame!!.world.width * TILE_SIZE - 1f,
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hitbox.startX.toFloat() + Terrarum.ingame!!.world.width * TILE_SIZE - 1f,
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hitbox.startY.toFloat() - 1f,
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hitbox.width.toFloat()
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)
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it.circle(
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hitbox.startX.toFloat() - TerrarumGDX.ingame!!.world.width * TILE_SIZE - 1f,
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hitbox.startX.toFloat() - Terrarum.ingame!!.world.width * TILE_SIZE - 1f,
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hitbox.startY.toFloat() - 1f,
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hitbox.width.toFloat()
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)
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