asynch update and render (aka frameskip)

This commit is contained in:
minjaesong
2017-07-08 20:38:05 +09:00
parent f2f5cd7daf
commit 8504337da9
101 changed files with 575 additions and 597 deletions

View File

@@ -2,7 +2,7 @@ package net.torvald.terrarum.ui
import com.badlogic.gdx.graphics.Texture
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.TerrarumGDX
import net.torvald.terrarum.Terrarum
/**
@@ -11,7 +11,7 @@ import net.torvald.terrarum.TerrarumGDX
object DrawUtil {
fun drawCentered(batch: SpriteBatch, image: Texture, screenPosY: Int, ui: UICanvas? = null) {
val imageW = image.width
val targetW = if (ui == null) TerrarumGDX.WIDTH else ui.width
val targetW = if (ui == null) Terrarum.WIDTH else ui.width
batch.draw(image, targetW.minus(imageW).ushr(1).toFloat(), screenPosY.toFloat())
}