From 85156ecdcfcb46f31f1a742d0b99dd2956a3528a Mon Sep 17 00:00:00 2001 From: Song Minjae Date: Thu, 22 Sep 2016 23:07:50 +0900 Subject: [PATCH] what the fuck I did to the Javadoc? Former-commit-id: 3cb22beaffd151903f7d4cc8f0cdeffbabd9c1a0 Former-commit-id: 104e52928b020e3db2599acb9c99fb3bb23e2f91 --- lib/javadoc/index-all.html | 22 +++++++++---------- .../org/newdawn/slick/AppGameContainer.html | 16 +++++++------- .../org/newdawn/slick/GameContainer.html | 12 +++++----- lib/javadoc/org/newdawn/slick/Graphics.html | 2 +- .../org/newdawn/slick/gui/TextField.html | 6 ++--- .../slick/particles/ParticleSystem.html | 14 ++++++------ 6 files changed, 36 insertions(+), 36 deletions(-) diff --git a/lib/javadoc/index-all.html b/lib/javadoc/index-all.html index e29b4cedb..4c9af9c4a 100644 --- a/lib/javadoc/index-all.html +++ b/lib/javadoc/index-all.html @@ -5795,13 +5795,13 @@ Method in class org.newdawn.slick.isUpdatingOnlyWhenVisible() - Method in class org.newdawn.slick.GameContainer -
Check if this game is only updating when echo to the user (default = true) +
Check if this game is only updating when visible to the user (default = true)
isValidLocation(Mover, int, int, int, int) - Method in class org.newdawn.slick.util.pathfinding.AStarPathFinder
Check if a given location is valid for the supplied mover
isVisible() - Method in class org.newdawn.slick.particles.ParticleSystem -
Check if this system is currently echo, i.e. +
Check if this system is currently visible, i.e.
isVSyncRequested() - Method in class org.newdawn.slick.GameContainer
True if vsync is requested @@ -7340,11 +7340,11 @@ Static method in class org.newdawn.slick.font.effects.orange - Static variable in class org.newdawn.slick.Color
The fixed colour dark orange -
org.newdawn.slick - package org.newdawn.slick
 
org.newdawn.slick.command - package org.newdawn.slick.command
Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract -commands that are relevant to a particular game.
org.newdawn.slick.fills - package org.newdawn.slick.fills
Fill effects used to colour and mogrify shapes during rendering
org.newdawn.slick.font - package org.newdawn.slick.font
 
org.newdawn.slick.font.effects - package org.newdawn.slick.font.effects
 
org.newdawn.slick.geom - package org.newdawn.slick.geom
Simple geometric wrappers that can be used for rendering and collision.
org.newdawn.slick.gui - package org.newdawn.slick.gui
Some extremely simple GUI elements which should be used where a game does not require a full GUI
org.newdawn.slick.imageout - package org.newdawn.slick.imageout
Supports saving of slick images to various file types.
org.newdawn.slick.loading - package org.newdawn.slick.loading
Adds support for deferring loading of resources to a set time to allow loading/progress bar -style effects.
org.newdawn.slick.muffin - package org.newdawn.slick.muffin
Muffins for storing local data
org.newdawn.slick.openal - package org.newdawn.slick.openal
This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats.
org.newdawn.slick.opengl - package org.newdawn.slick.opengl
This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats.
org.newdawn.slick.opengl.pbuffer - package org.newdawn.slick.opengl.pbuffer
 
org.newdawn.slick.opengl.renderer - package org.newdawn.slick.opengl.renderer
 
org.newdawn.slick.particles - package org.newdawn.slick.particles
The particle engine maintains a set of small sprites being controlled -by emitters to give some special effect.
org.newdawn.slick.particles.effects - package org.newdawn.slick.particles.effects
This package should contain stock effects for simple particle systems.
org.newdawn.slick.state - package org.newdawn.slick.state
State based games allow the game to be broken down into the different activities the player may -take part in, for instance menu, highscores, play and credits.
org.newdawn.slick.state.transition - package org.newdawn.slick.state.transition
 
org.newdawn.slick.svg - package org.newdawn.slick.svg
Demo/Test SVG area.
org.newdawn.slick.svg.inkscape - package org.newdawn.slick.svg.inkscape
 
org.newdawn.slick.tests - package org.newdawn.slick.tests
Tests for the facilities provided by the library.
org.newdawn.slick.tests.states - package org.newdawn.slick.tests.states
States for the StateBasedGameTest
org.newdawn.slick.tests.xml - package org.newdawn.slick.tests.xml
Tests for the XML Parser and Object Tree Parser
org.newdawn.slick.tiled - package org.newdawn.slick.tiled
Contains utilities for working with the TilED (http://www.mapeditor.org) +
org.newdawn.slick - package org.newdawn.slick
 
org.newdawn.slick.command - package org.newdawn.slick.command
Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract +commands that are relevant to a particular game.
org.newdawn.slick.fills - package org.newdawn.slick.fills
Fill effects used to colour and mogrify shapes during rendering
org.newdawn.slick.font - package org.newdawn.slick.font
 
org.newdawn.slick.font.effects - package org.newdawn.slick.font.effects
 
org.newdawn.slick.geom - package org.newdawn.slick.geom
Simple geometric wrappers that can be used for rendering and collision.
org.newdawn.slick.gui - package org.newdawn.slick.gui
Some extremely simple GUI elements which should be used where a game does not require a full GUI
org.newdawn.slick.imageout - package org.newdawn.slick.imageout
Supports saving of slick images to various file types.
org.newdawn.slick.loading - package org.newdawn.slick.loading
Adds support for deferring loading of resources to a set time to allow loading/progress bar +style effects.
org.newdawn.slick.muffin - package org.newdawn.slick.muffin
Muffins for storing local data
org.newdawn.slick.openal - package org.newdawn.slick.openal
This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats.
org.newdawn.slick.opengl - package org.newdawn.slick.opengl
This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats.
org.newdawn.slick.opengl.pbuffer - package org.newdawn.slick.opengl.pbuffer
 
org.newdawn.slick.opengl.renderer - package org.newdawn.slick.opengl.renderer
 
org.newdawn.slick.particles - package org.newdawn.slick.particles
The particle engine maintains a set of small sprites being controlled +by emitters to give some special effect.
org.newdawn.slick.particles.effects - package org.newdawn.slick.particles.effects
This package should contain stock effects for simple particle systems.
org.newdawn.slick.state - package org.newdawn.slick.state
State based games allow the game to be broken down into the different activities the player may +take part in, for instance menu, highscores, play and credits.
org.newdawn.slick.state.transition - package org.newdawn.slick.state.transition
 
org.newdawn.slick.svg - package org.newdawn.slick.svg
Demo/Test SVG area.
org.newdawn.slick.svg.inkscape - package org.newdawn.slick.svg.inkscape
 
org.newdawn.slick.tests - package org.newdawn.slick.tests
Tests for the facilities provided by the library.
org.newdawn.slick.tests.states - package org.newdawn.slick.tests.states
States for the StateBasedGameTest
org.newdawn.slick.tests.xml - package org.newdawn.slick.tests.xml
Tests for the XML Parser and Object Tree Parser
org.newdawn.slick.tiled - package org.newdawn.slick.tiled
Contains utilities for working with the TilED (http://www.mapeditor.org) utility for creating tiled maps.
org.newdawn.slick.util - package org.newdawn.slick.util
Utilities to support the library.
org.newdawn.slick.util.pathfinding - package org.newdawn.slick.util.pathfinding
A set of classes to provide configurable A* path finding on tilebased maps
org.newdawn.slick.util.pathfinding.heuristics - package org.newdawn.slick.util.pathfinding.heuristics
 
org.newdawn.slick.util.pathfinding.navmesh - package org.newdawn.slick.util.pathfinding.navmesh
 
org.newdawn.slick.util.xml - package org.newdawn.slick.util.xml
Some utilities for reading XML using Java DOM and for mapping XML onto existing data models
orientation - Variable in class org.newdawn.slick.tiled.TiledMap
The orientation of this map @@ -8728,7 +8728,7 @@ Method in class org.newdawn.slick.gui.setCursorVisible(boolean) - Method in class org.newdawn.slick.gui.TextField -
Indicate whether the mouse cursor should be echo or not +
Indicate whether the mouse cursor should be visible or not
setCurve(ArrayList) - Method in class org.newdawn.slick.particles.ConfigurableEmitter.LinearInterpolator
Set the collection of data points to interpolate between @@ -9412,7 +9412,7 @@ Method in class org.newdawn.slick.setUpdateOnlyWhenVisible(boolean) - Method in class org.newdawn.slick.GameContainer -
Indicate if the display should update only when the game is echo +
Indicate if the display should update only when the game is visible (the default is true)
setUseFBO(boolean) - Static method in class org.newdawn.slick.opengl.pbuffer.GraphicsFactory @@ -9464,7 +9464,7 @@ Static method in class org.newdawn.slick.util.setVisible(boolean) - Method in class org.newdawn.slick.particles.ParticleSystem -
Indicate whether the particle system should be echo, i.e. +
Indicate whether the particle system should be visible, i.e.
setVolume(float) - Method in class org.newdawn.slick.Music
Set the volume of the music as a factor of the global volume setting @@ -10555,7 +10555,7 @@ Method in class org.newdawn.slick.Deprecated.  
updateOnlyOnVisible - Variable in class org.newdawn.slick.AppGameContainer -
True if we should update the game only when the display is echo +
True if we should update the game only when the display is visible
updateParticle(Particle, int) - Method in class org.newdawn.slick.particles.ConfigurableEmitter
  diff --git a/lib/javadoc/org/newdawn/slick/AppGameContainer.html b/lib/javadoc/org/newdawn/slick/AppGameContainer.html index 661bd2443..382addf2c 100644 --- a/lib/javadoc/org/newdawn/slick/AppGameContainer.html +++ b/lib/javadoc/org/newdawn/slick/AppGameContainer.html @@ -155,7 +155,7 @@ A game container that will display the game as an stand alone updateOnlyOnVisible
-          True if we should update the game only when the display is echo +          True if we should update the game only when the display is visible   @@ -263,7 +263,7 @@ A game container that will display the game as an stand alone isUpdatingOnlyWhenVisible()
-          Check if this game is only updating when echo to the user (default = true) +          Check if this game is only updating when visible to the user (default = true) @@ -389,7 +389,7 @@ A game container that will display the game as an stand alone setUpdateOnlyWhenVisible(boolean updateOnlyWhenVisible)
-          Indicate if the display should update only when the game is echo +          Indicate if the display should update only when the game is visible (the default is true) @@ -469,7 +469,7 @@ updateOnlyOnVisible
 protected boolean updateOnlyOnVisible
-
True if we should update the game only when the display is echo +
True if we should update the game only when the display is visible

@@ -790,14 +790,14 @@ setUpdateOnlyWhenVisible public void setUpdateOnlyWhenVisible(boolean updateOnlyWhenVisible)
Description copied from class: GameContainer
-
Indicate if the display should update only when the game is echo +
Indicate if the display should update only when the game is visible (the default is true)

Overrides:
setUpdateOnlyWhenVisible in class GameContainer
-
Parameters:
updateOnlyWhenVisible - True if we should updated only when the display is echo
See Also:
GameContainer.setUpdateOnlyWhenVisible(boolean)
+
Parameters:
updateOnlyWhenVisible - True if we should updated only when the display is visible
See Also:
GameContainer.setUpdateOnlyWhenVisible(boolean)

@@ -808,14 +808,14 @@ isUpdatingOnlyWhenVisible public boolean isUpdatingOnlyWhenVisible()
Description copied from class: GameContainer
-
Check if this game is only updating when echo to the user (default = true) +
Check if this game is only updating when visible to the user (default = true)

Overrides:
isUpdatingOnlyWhenVisible in class GameContainer
-
Returns:
True if the game is only updated when the display is echo
See Also:
GameContainer.isUpdatingOnlyWhenVisible()
+
Returns:
True if the game is only updated when the display is visible
See Also:
GameContainer.isUpdatingOnlyWhenVisible()

diff --git a/lib/javadoc/org/newdawn/slick/GameContainer.html b/lib/javadoc/org/newdawn/slick/GameContainer.html index 1041a2fd4..f8e686662 100644 --- a/lib/javadoc/org/newdawn/slick/GameContainer.html +++ b/lib/javadoc/org/newdawn/slick/GameContainer.html @@ -611,7 +611,7 @@ A generic game container that handles the game loop, fps recording and isUpdatingOnlyWhenVisible()
-          Check if this game is only updating when echo to the user (default = true) +          Check if this game is only updating when visible to the user (default = true) @@ -879,7 +879,7 @@ A generic game container that handles the game loop, fps recording and setUpdateOnlyWhenVisible(boolean updateOnlyWhenVisible)
-          Indicate if the display should update only when the game is echo +          Indicate if the display should update only when the game is visible (the default is true) @@ -2233,14 +2233,14 @@ setUpdateOnlyWhenVisible
 public void setUpdateOnlyWhenVisible(boolean updateOnlyWhenVisible)
-
Indicate if the display should update only when the game is echo +
Indicate if the display should update only when the game is visible (the default is true)

-
Parameters:
updateOnlyWhenVisible - True if we should updated only when the display is echo
+
Parameters:
updateOnlyWhenVisible - True if we should updated only when the display is visible

@@ -2250,14 +2250,14 @@ isUpdatingOnlyWhenVisible
 public boolean isUpdatingOnlyWhenVisible()
-
Check if this game is only updating when echo to the user (default = true) +
Check if this game is only updating when visible to the user (default = true)

-
Returns:
True if the game is only updated when the display is echo
+
Returns:
True if the game is only updated when the display is visible

diff --git a/lib/javadoc/org/newdawn/slick/Graphics.html b/lib/javadoc/org/newdawn/slick/Graphics.html index 8d5183609..affb7ed70 100644 --- a/lib/javadoc/org/newdawn/slick/Graphics.html +++ b/lib/javadoc/org/newdawn/slick/Graphics.html @@ -1685,7 +1685,7 @@ public void setWorldClip(setWorldClip(float, float, float, float) +
Parameters:
clip - The area still visible
See Also:
setWorldClip(float, float, float, float)

diff --git a/lib/javadoc/org/newdawn/slick/gui/TextField.html b/lib/javadoc/org/newdawn/slick/gui/TextField.html index ce28f03fe..72a04804d 100644 --- a/lib/javadoc/org/newdawn/slick/gui/TextField.html +++ b/lib/javadoc/org/newdawn/slick/gui/TextField.html @@ -322,7 +322,7 @@ A single text field supporting text entry setCursorVisible(boolean visibleCursor)
-          Indicate whether the mouse cursor should be echo or not +          Indicate whether the mouse cursor should be visible or not @@ -697,10 +697,10 @@ setCursorVisible
 public void setCursorVisible(boolean visibleCursor)
-
Indicate whether the mouse cursor should be echo or not +
Indicate whether the mouse cursor should be visible or not

-
Parameters:
visibleCursor - True if the mouse cursor should be echo
+
Parameters:
visibleCursor - True if the mouse cursor should be visible

diff --git a/lib/javadoc/org/newdawn/slick/particles/ParticleSystem.html b/lib/javadoc/org/newdawn/slick/particles/ParticleSystem.html index a989aa43d..0f87c5d8f 100644 --- a/lib/javadoc/org/newdawn/slick/particles/ParticleSystem.html +++ b/lib/javadoc/org/newdawn/slick/particles/ParticleSystem.html @@ -321,7 +321,7 @@ A particle syste responsible for maintaining a set of data about individual isVisible()
-          Check if this system is currently echo, i.e. +          Check if this system is currently visible, i.e. @@ -443,10 +443,10 @@ A particle syste responsible for maintaining a set of data about individual  void -setVisible(boolean echo) +setVisible(boolean visible)
-          Indicate whether the particle system should be echo, i.e. +          Indicate whether the particle system should be visible, i.e. @@ -687,7 +687,7 @@ isVisible
 public boolean isVisible()
-
Check if this system is currently echo, i.e. it's actually +
Check if this system is currently visible, i.e. it's actually rendered

@@ -700,13 +700,13 @@ public boolean isVisible()

setVisible

-public void setVisible(boolean echo)
+public void setVisible(boolean visible)
-
Indicate whether the particle system should be echo, i.e. whether +
Indicate whether the particle system should be visible, i.e. whether it'll actually render

-
Parameters:
echo - True if the particle system should render
+
Parameters:
visible - True if the particle system should render