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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-17 14:04:05 +09:00
more optimisation
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@@ -499,7 +499,9 @@ object LightmapRenderer {
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// blend shade
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_mapThisTileOpacity.max(lx, ly, shadowMap[LandUtil.getBlockAddr(world, worldX, worldY)] ?: colourNull)
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_mapThisTileOpacity2.setVec(lx, ly, _mapThisTileOpacity.getVec(lx, ly).mul(1.41421356f))
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// _mapThisTileOpacity2.setVec(lx, ly, _mapThisTileOpacity.getVec(lx, ly).mul(1.41421356f))
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_mapThisTileOpacity.getAndSetMap(_mapThisTileOpacity2, lx, ly) { it * 1.41421356f }
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// open air || luminous tile backed by sunlight
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@@ -549,19 +551,19 @@ object LightmapRenderer {
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private var swipeY = -1
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private var swipeDiag = false
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private val distFromLightSrc = Ivec4()
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private fun _swipeTask(x: Int, y: Int, x2: Int, y2: Int, lightmap: UnsafeCvecArray, distFromLightSrc: Ivec4) {
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private fun _swipeTask(x: Int, y: Int, x2: Int, y2: Int, lightmap: UnsafeCvecArray) {//, distFromLightSrc: Ivec4) {
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if (x2 < 0 || y2 < 0 || x2 >= LIGHTMAP_WIDTH || y2 >= LIGHTMAP_HEIGHT) return
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_ambientAccumulator.set(_mapLightLevelThis.getVec(x, y))
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// _ambientAccumulator.set(_mapLightLevelThis.getVec(x, y))
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_mapLightLevelThis.getAndSet(_ambientAccumulator, x, y)
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if (!swipeDiag) {
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_thisTileOpacity.set(_mapThisTileOpacity.getVec(x, y))
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_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity, lightmap, distFromLightSrc))
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_mapThisTileOpacity.getAndSet(_thisTileOpacity, x, y)
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_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity, lightmap))//, distFromLightSrc))
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}
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else {
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_thisTileOpacity2.set(_mapThisTileOpacity2.getVec(x, y))
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_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity2, lightmap, distFromLightSrc))
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_mapThisTileOpacity2.getAndSet(_thisTileOpacity2, x, y)
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_ambientAccumulator.maxAndAssign(darkenColoured(x2, y2, _thisTileOpacity2, lightmap))//, distFromLightSrc))
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}
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_mapLightLevelThis.setVec(x, y, _ambientAccumulator)
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@@ -574,7 +576,7 @@ object LightmapRenderer {
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// conduct the task #1
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// spread towards the end
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_swipeTask(swipeX, swipeY, swipeX-dx, swipeY-dy, lightmap, distFromLightSrc)
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_swipeTask(swipeX, swipeY, swipeX-dx, swipeY-dy, lightmap)//, distFromLightSrc)
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swipeX += dx
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swipeY += dy
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@@ -594,7 +596,7 @@ object LightmapRenderer {
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while (swipeX*dx >= sx*dx && swipeY*dy >= sy*dy) {
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// conduct the task #2
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// spread towards the start
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_swipeTask(swipeX, swipeY, swipeX+dx, swipeY+dy, lightmap, distFromLightSrc)
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_swipeTask(swipeX, swipeY, swipeX+dx, swipeY+dy, lightmap)//, distFromLightSrc)
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swipeX -= dx
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swipeY -= dy
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@@ -781,7 +783,7 @@ object LightmapRenderer {
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* @param darken (0-255) per channel
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* @return darkened data (0-255) per channel
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*/
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internal fun darkenColoured(x: Int, y: Int, darken: Cvec, lightmap: UnsafeCvecArray, distFromLightSrc: Ivec4 = Ivec4()): Cvec {
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internal fun darkenColoured(x: Int, y: Int, darken: Cvec, lightmap: UnsafeCvecArray): Cvec {//, distFromLightSrc: Ivec4 = Ivec4()): Cvec {
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// use equation with magic number 8.0
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// this function, when done recursively (A_x = darken(A_x-1, C)), draws exponential curve. (R^2 = 1)
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