tree impl test; falling blocks won't destroy transparent blocks

This commit is contained in:
minjaesong
2019-07-31 01:38:27 +09:00
parent 155c38536f
commit 864b6cd5a0
12 changed files with 32 additions and 16 deletions

View File

@@ -39,7 +39,7 @@ object PostProcessor : Disposable {
private val debugUI = BasicDebugInfoWindow()
private var functionRowHelper = Texture(Gdx.files.internal("assets/graphics/function_row_help.png"))
private val functionRowHelper = Texture(Gdx.files.internal("assets/graphics/function_row_help.png"))
init {
AppLoader.disposableSingletonsPool.add(this)
@@ -48,6 +48,7 @@ object PostProcessor : Disposable {
override fun dispose() {
batch.dispose()
shapeRenderer.dispose()
functionRowHelper.dispose()
try {
lutTex.dispose()
}
@@ -117,7 +118,7 @@ object PostProcessor : Disposable {
private fun postShader(projMat: Matrix4, fbo: FrameBuffer) {
val shader: ShaderProgram? =
if (AppLoader.getConfigBoolean("fxdither"))
if (AppLoader.getConfigBoolean("fxretro"))
AppLoader.shaderHicolour
else
AppLoader.shaderPassthruRGB