grey box issue fixed (github issue #13)

This commit is contained in:
minjaesong
2019-01-13 04:06:53 +09:00
parent 0be6678c34
commit 865ac11051
3 changed files with 9 additions and 10 deletions

View File

@@ -1,12 +1,13 @@
package net.torvald.terrarum.worlddrawer
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockstats.BlockStats
import com.jme3.math.FastMath
import net.torvald.colourutil.ColourTemp
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendMul
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.blockstats.BlockStats
import net.torvald.terrarum.fillRect
import net.torvald.terrarum.gameworld.GameWorld
@@ -54,14 +55,15 @@ object FeaturesDrawer {
colTemp = colTemp_warm + colTemp_cold - ENV_COLTEMP_NOON
val zoom = Terrarum.ingame?.screenZoom ?: 1f
blendMul()
blendMul(batch)
batch.color = ColourTemp(colTemp)
batch.fillRect(WorldCamera.x * zoom,
WorldCamera.y * zoom,
batch.fillRect(0f, 0f,
Terrarum.WIDTH * if (zoom < 1) 1f / zoom else zoom,
Terrarum.HEIGHT * if (zoom < 1) 1f / zoom else zoom
)
blendNormal(batch)
}
/**