This commit is contained in:
minjaesong
2024-02-07 01:32:54 +09:00
parent a143887375
commit 866b8fed83
18 changed files with 91 additions and 27 deletions

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@@ -52,7 +52,9 @@ id;classname;tags
# gemstones
#144; gems
144;net.torvald.terrarum.modulebasegame.gameitems.GemQuartz;SMELTABLE,SIO2
145;net.torvald.terrarum.modulebasegame.gameitems.GemAmethyst;SMELTABLE,SIO2
146;net.torvald.terrarum.modulebasegame.gameitems.ItemRockSalt;
# tree seeds by tree species
160;net.torvald.terrarum.modulebasegame.gameitems.ItemSeedOak;SEEDLING
1 id classname tags
52 160 146 net.torvald.terrarum.modulebasegame.gameitems.ItemSeedOak net.torvald.terrarum.modulebasegame.gameitems.ItemRockSalt SEEDLING
53 161 # tree seeds by tree species
54 162 160 net.torvald.terrarum.modulebasegame.gameitems.ItemSeedBirch net.torvald.terrarum.modulebasegame.gameitems.ItemSeedOak SEEDLING
55 163 161 net.torvald.terrarum.modulebasegame.gameitems.ItemSeedRosewood net.torvald.terrarum.modulebasegame.gameitems.ItemSeedEbony SEEDLING
56 162 net.torvald.terrarum.modulebasegame.gameitems.ItemSeedBirch SEEDLING
57 163 net.torvald.terrarum.modulebasegame.gameitems.ItemSeedRosewood SEEDLING
58 # tree logs
59 168 net.torvald.terrarum.modulebasegame.gameitems.ItemLogsOak COMBUSTIBLE,SMELTABLE
60 169 net.torvald.terrarum.modulebasegame.gameitems.ItemLogsEbony COMBUSTIBLE,SMELTABLE

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@@ -13,6 +13,7 @@
"ITEM_GEM_TOPAZ": "Raw Topaz",
"ITEM_GEM_DIAMOND": "Raw Diamond",
"ITEM_GEM_AMETHYST": "Raw Amethyst",
"ITEM_GEM_QUARTZ": "Raw Quartz",
"ITEM_HATCHET_COPPER": "Copper Axe",
"ITEM_HATCHET_IRON": "Iron Axe",
"ITEM_HATCHET_STEEL": "Steel Axe",

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@@ -13,6 +13,7 @@
"ITEM_GEM_TOPAZ": "황옥석",
"ITEM_GEM_DIAMOND": "금강석",
"ITEM_GEM_AMETHYST": "자수정석",
"ITEM_GEM_AMETHYST": "석영석",
"ITEM_HATCHET_COPPER": "구리 도끼",
"ITEM_HATCHET_IRON": "철 도끼",
"ITEM_HATCHET_STEEL": "강철 도끼",

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assets/mods/basegame/ores/256.tga LFS Normal file

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assets/mods/basegame/ores/257.tga LFS Normal file

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assets/mods/basegame/ores/258.tga LFS Normal file

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@@ -7,14 +7,16 @@
"6";"item@basegame:133";"GOLD,NATURAL_GOLD"
"7";"item@basegame:134";"SILVER,NATURAL_SILVER"
"8";"item@basegame:135";"LEAD,GALENA"
# "8";"item@basegame:136";"GEM,RUBY"
# "9";"item@basegame:137";"GEM,EMERALD"
#"10";"item@basegame:138";"GEM,SAPPHIRE"
#"11";"item@basegame:139";"GEM,TOPAZ"
#"12";"item@basegame:140";"GEM,DIAMOND"
#"13";"item@basegame:141";"GEM,SIO2,AMETHYST"
#"14";"item@basegame:142";"GEM,SIO2,QUARTZ"
#"16";"item@basegame:143";"TITANIUM,RUTILE"
#"9";"item@basegame:143";"TITANIUM,RUTILE"
#"256";"macro@BASETILE";"GRASS"
#"257";"macro@BASETILE";"MOSS"
"256";"item@basegame:146";"SALT"
"257";"item@basegame:145";"GEM,SIO2,AMETHYST"
"258";"item@basegame:144";"GEM,SIO2,QUARTZ"
#"259";"item@basegame:136";"GEM,RUBY"
#"260";"item@basegame:137";"GEM,EMERALD"
#"261";"item@basegame:138";"GEM,SAPPHIRE"
#"262";"item@basegame:139";"GEM,TOPAZ"
#"263";"item@basegame:140";"GEM,DIAMOND"
#"512";"macro@BASETILE";"GRASS"
#"513";"macro@BASETILE";"MOSS"
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@@ -8,6 +8,10 @@
"7";"0.013";"0.300";"0.476";"1.0";"a16x16";"natural silver"
"8";"0.017";"0.020";"0.511";"1.0";"a16x16";"lead (galena)"
"256";"0.010";"-0.366";"0.528";"2.4";"a16x8";"rocksalt"
"257";"0.007";"0.100";"0.494";"1.0";"a16x8";"amethyst"
"258";"0.019";"0.015";"0.509";"1.0";"a16x8";"quartz"
################################################################################
# id: ore ID to spawn, the ID must exist on the ores.csv
1 id freq power scale ratio tiling comment
8 7 0.013 0.300 0.476 1.0 a16x16 natural silver
9 8 0.017 0.020 0.511 1.0 a16x16 lead (galena)
10 ################################################################################ 256 0.010 -0.366 0.528 2.4 a16x8 rocksalt
11 257 0.007 0.100 0.494 1.0 a16x8 amethyst
12 258 0.019 0.015 0.509 1.0 a16x8 quartz
13 ################################################################################
14 # id: ore ID to spawn, the ID must exist on the ores.csv
15 # id: ore ID to spawn, the ID must exist on the ores.csv #
16 # # freq: frequency value used to set up noise generator. Larger = ore veins are closer together
17 # freq: frequency value used to set up noise generator. Larger = ore veins are closer together # power: power value (as in: randomNumber ^ power) used to set up the noise generator. Larger = veins are larger as you go deeper. 0.01 almost negates this effect