This commit is contained in:
minjaesong
2024-02-07 01:32:54 +09:00
parent a143887375
commit 866b8fed83
18 changed files with 91 additions and 27 deletions

View File

@@ -8,6 +8,10 @@
"7";"0.013";"0.300";"0.476";"1.0";"a16x16";"natural silver"
"8";"0.017";"0.020";"0.511";"1.0";"a16x16";"lead (galena)"
"256";"0.010";"-0.366";"0.528";"2.4";"a16x8";"rocksalt"
"257";"0.007";"0.100";"0.494";"1.0";"a16x8";"amethyst"
"258";"0.019";"0.015";"0.509";"1.0";"a16x8";"quartz"
################################################################################
# id: ore ID to spawn, the ID must exist on the ores.csv
1 id freq power scale ratio tiling comment
8 7 0.013 0.300 0.476 1.0 a16x16 natural silver
9 8 0.017 0.020 0.511 1.0 a16x16 lead (galena)
10 ################################################################################ 256 0.010 -0.366 0.528 2.4 a16x8 rocksalt
11 257 0.007 0.100 0.494 1.0 a16x8 amethyst
12 258 0.019 0.015 0.509 1.0 a16x8 quartz
13 ################################################################################
14 # id: ore ID to spawn, the ID must exist on the ores.csv
15 # id: ore ID to spawn, the ID must exist on the ores.csv #
16 # # freq: frequency value used to set up noise generator. Larger = ore veins are closer together
17 # freq: frequency value used to set up noise generator. Larger = ore veins are closer together # power: power value (as in: randomNumber ^ power) used to set up the noise generator. Larger = veins are larger as you go deeper. 0.01 almost negates this effect