mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-14 12:34:05 +09:00
prebuild update
This commit is contained in:
@@ -1,6 +1,8 @@
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package net.torvald.terrarum
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package net.torvald.terrarum
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import java.io.File
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import java.io.File
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import java.time.ZoneOffset
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import java.time.ZonedDateTime
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/**
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/**
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* Created by minjaesong on 2023-08-25.
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* Created by minjaesong on 2023-08-25.
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@@ -63,12 +65,102 @@ Categories=Game;"""
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f.writeText(s)
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f.writeText(s)
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}
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}
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private fun markVersionNumberAndBuildDate(major: Int, minor: Int, patch: Int) {
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val s = """name=${TerrarumAppConfiguration.GAME_NAME}
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version=$major.$minor.$patch
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builddate=${ZonedDateTime.now(ZoneOffset.UTC).toString().substring(0, 10)}
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"""
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val f = File("./out/build_autogen_buildinfo.properties")
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f.delete()
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f.writeText(s)
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}
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fun makeBasegameMetadata(major: Int, minor: Int, patch: Int) {
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val s = """## this file is auto-generated using Prebuild.kt ##
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# The name that will be displayed in-game
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propername=${TerrarumAppConfiguration.GAME_NAME}
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# The description
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description=The game
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# Translations to the description
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# Two-character language code is interpreted as a superset of four-character code.
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# For example, description_pt will be used for both ptPT and ptBR
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description_bgBG=\u0418\u0433\u0440\u0430\u0442\u0430
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description_csCZ=Hra
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description_daDK=Spillet
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description_de=Das Spiel
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description_elGR=\u03A4\u03BF \u03C0\u03B1\u03B9\u03C7\u03BD\u03AF\u03B4\u03B9
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description_es=El juego
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description_fiFI=Peli
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description_frFR=Le jeu
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description_hiIN=\u0916\u0947\u0932
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description_huHU=A j\u00E1t\u00E9k
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description_isIC=Leikurinn
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description_it=Il gioco
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description_jaJP=\u57FA\u672C\u30B2\u30FC\u30E0
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description_koKR=\uAE30\uBCF8 \uAC8C\uC784
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description_nlNL=Het spel
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description_noNB=Spillet
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description_pt=O jogo
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description_roRO=Joculzr
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description_ruRU=\u0418\u0433\u0440\u0430
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description_svSE=Spelet
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description_thTH=\u0E40\u0E01\u0E21
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description_trTR=Oyun
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description_zhCN=\u57FA\u672C\u6E38\u620F
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description_zhTW=\u57FA\u672C\u904A\u6232
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# Author of the module
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author=CuriousTo\uA75Bvald
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# Root package name for the module
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# The game will look for certain classes based on this package string, so don't mess up!
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package=net.torvald.terrarum.modulebasegame
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# Name of the entry script
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# Entry script must inherit net.torvald.terrarum.ModuleEntryPoint
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entrypoint=net.torvald.terrarum.modulebasegame.EntryPoint
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# Release date in YYYY-MM-DD
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releasedate=${ZonedDateTime.now(ZoneOffset.UTC).toString().substring(0, 10)}
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# The version, must follow Semver 2.0.0 scheme (https://semver.org/)
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version=$major.$minor.$patch
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# External JAR that the module is compiled. If your module requires yet another library, the JAR must be compiled as a "Fatjar";
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# Due to security reasons, loading an arbitrary JAR is not allowed.
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jar=
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# Sha256sum of the External JAR, if any
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# The hash will not be checked if the game is running on the development mode
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jarhash=
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# Modules that must be pre-installed, separated by semicolons (;)
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# Dependency syntax: "module's identification name (aka folder name) spaces allowed versionnumber"
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# Version number:
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# - a.b.c : the exact version a.b.c
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# - a.b.c+ : Any version between a.b.c and a.b.16777215
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# - a.b.* : Any version between a.b.0 and a.b.16777215
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# - a.b+ : Any version between a.b.0 and a.16777215.16777215
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# - a.* : Any version between a.0.0 and a.16777215.16777215
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# - * : Any version between 0.0.0 and 65535.16777215.16777215
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dependency=
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"""
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val f = File("./assets/mods/basegame/metadata.properties")
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f.delete()
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f.writeText(s)
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}
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fun main() {
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fun main() {
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val major = (App.VERSION_RAW ushr 48).toInt()
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val major = (App.VERSION_RAW ushr 48).toInt()
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val minor = ((App.VERSION_RAW and 0xffff000000L) ushr 24).toInt()
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val minor = ((App.VERSION_RAW and 0xffff000000L) ushr 24).toInt()
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val patch = (App.VERSION_RAW and 0xffffffL).toInt()
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val patch = (App.VERSION_RAW and 0xffffffL).toInt()
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markVersionNumberAndBuildDate(major, minor, patch)
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writeLinuxDesktop(major, minor, patch)
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writeLinuxDesktop(major, minor, patch)
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writeOSXPlist(major, minor, patch)
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writeOSXPlist(major, minor, patch)
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writeWindowsRC(major, minor, patch)
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writeWindowsRC(major, minor, patch)
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makeBasegameMetadata(major, minor, patch)
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}
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}
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