youcankillmenow;)

Former-commit-id: 906db790ab715ecdb1b7b9df11c74bc188afceb0
Former-commit-id: c229422f3faeafe31c44870183fa753564b32fa7
This commit is contained in:
Song Minjae
2016-12-12 20:35:00 +09:00
parent 3fa4f61eec
commit 870c9b36ff
29 changed files with 512 additions and 20 deletions

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum
import net.torvald.imagefont.GameFontBase
import net.torvald.random.HQRNG
import net.torvald.terrarum.audio.AudioResourceLibrary
import net.torvald.terrarum.concurrent.ThreadPool
import net.torvald.terrarum.gameactors.ActorHumanoid
@@ -59,9 +60,9 @@ constructor() : BasicGameState() {
lateinit var debugWindow: UIHandler
lateinit var notifier: UIHandler
lateinit internal var playableActorWrapper: PlayableActorWrapper
lateinit internal var playableActorDelegate: PlayableActorDelegate
internal val player: ActorHumanoid // currently POSSESSED actor :)
get() = playableActorWrapper.actor
get() = playableActorDelegate.actor
//private var GRADIENT_IMAGE: Image? = null
//private var skyBox: Rectangle? = null
@@ -74,9 +75,8 @@ constructor() : BasicGameState() {
val actorsDrawFrameBuffer = Image(Terrarum.WIDTH, Terrarum.HEIGHT)
val uisDrawFrameBuffer = Image(Terrarum.WIDTH, Terrarum.HEIGHT)
private lateinit var shader12BitCol: Shader
private lateinit var shaderBlurH: Shader
private lateinit var shaderBlurV: Shader
//private lateinit var shader12BitCol: Shader // grab LibGDX if you want some shader
//private lateinit var shaderBlur: Shader
private val useShader: Boolean = false
private val shaderProgram = 0
@@ -107,9 +107,8 @@ constructor() : BasicGameState() {
override fun enter(gc: GameContainer, sbg: StateBasedGame) {
// load things when the game entered this "state"
// load necessary shaders
shader12BitCol = Shader.makeShader("./assets/4096.vrt", "./assets/4096.frg")
shaderBlurH = Shader.makeShader("./assets/blurH.vrt", "./assets/blur.frg")
shaderBlurV = Shader.makeShader("./assets/blurV.vrt", "./assets/blur.frg")
//shader12BitCol = Shader.makeShader("./assets/4096.vert", "./assets/4096.frag")
//shaderBlur = Shader.makeShader("./assets/blur.vert", "./assets/blur.frag")
// init map as chosen size
world = GameWorld(8192, 2048)
@@ -117,16 +116,15 @@ constructor() : BasicGameState() {
// generate terrain for the map
WorldGenerator.attachMap(world)
WorldGenerator.SEED = 0x51621D2
//mapgenerator.setSeed(new HQRNG().nextLong());
//WorldGenerator.SEED = HQRNG().nextLong()
WorldGenerator.generateMap()
RoguelikeRandomiser.seed = 0x540198
//RoguelikeRandomiser.setSeed(new HQRNG().nextLong());
RoguelikeRandomiser.seed = HQRNG().nextLong()
// add new player and put it to actorContainer
playableActorWrapper = PlayableActorWrapper(PlayerBuilderSigrid.create())
playableActorDelegate = PlayableActorDelegate(PlayerBuilderSigrid.create())
//player = PBCynthia.create()
//player.setNoClip(true);
addActor(player)
@@ -244,12 +242,12 @@ constructor() : BasicGameState() {
changePossession(Player.PLAYER_REF_ID) // TODO completely other behaviour?
}
private fun changePossession(newActor: PlayableActorWrapper) {
private fun changePossession(newActor: PlayableActorDelegate) {
if (!hasActor(player)) {
throw IllegalArgumentException("No such actor in actorContainer: $newActor")
}
playableActorWrapper = newActor
playableActorDelegate = newActor
WorldSimulator(world, player, UPDATE_DELTA)
}
@@ -258,7 +256,7 @@ constructor() : BasicGameState() {
throw IllegalArgumentException("No such actor in actorContainer: $refid")
}
playableActorWrapper = PlayableActorWrapper(getActorByID(refid) as ActorHumanoid)
playableActorDelegate = PlayableActorDelegate(getActorByID(refid) as ActorHumanoid)
WorldSimulator(world, player, UPDATE_DELTA)
}