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https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
renaiming debug timers
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@@ -319,16 +319,23 @@ class BuildingMaker(batch: SpriteBatch) : IngameInstance(batch) {
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var i = 0L
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while (updateAkku >= updateRate) {
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AppLoader.measureDebugTime("Ingame.update") { updateGame(updateRate) }
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AppLoader.measureDebugTime("Ingame.Update") { updateGame(updateRate) }
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updateAkku -= updateRate
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i += 1
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}
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AppLoader.setDebugTime("Ingame.updateCounter", i)
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AppLoader.setDebugTime("Ingame.UpdateCounter", i)
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// render? just do it anyway
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AppLoader.measureDebugTime("Ingame.render") { renderGame() }
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AppLoader.setDebugTime("Ingame.render-Light",
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(AppLoader.debugTimers["Ingame.render"] as Long) - ((AppLoader.debugTimers["Renderer.LightTotal"] as? Long) ?: 0)
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AppLoader.measureDebugTime("Ingame.Render") { renderGame() }
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AppLoader.setDebugTime("Ingame.Render - (Light + Tiling)",
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((AppLoader.debugTimers["Ingame.Render"] as? Long) ?: 0) -
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(
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((AppLoader.debugTimers["Renderer.Lanterns"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightPrecalc"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightRuns"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightToScreen"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.Tiling"] as? Long) ?: 0)
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)
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)
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}
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@@ -394,7 +394,7 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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// these need to appear on top of any others
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uiContainer.add(notifier)
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AppLoader.setDebugTime("Ingame.updateCounter", 0)
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AppLoader.setDebugTime("Ingame.UpdateCounter", 0)
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// some sketchy test code here
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@@ -503,18 +503,25 @@ open class TerrarumIngame(batch: SpriteBatch) : IngameInstance(batch) {
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var i = 0L
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while (updateAkku >= updateRate) {
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AppLoader.measureDebugTime("Ingame.update") { updateGame(updateRate) }
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AppLoader.measureDebugTime("Ingame.Update") { updateGame(updateRate) }
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updateAkku -= updateRate
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i += 1
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}
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AppLoader.setDebugTime("Ingame.updateCounter", i)
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AppLoader.setDebugTime("Ingame.UpdateCounter", i)
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/** RENDER CODE GOES HERE */
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AppLoader.measureDebugTime("Ingame.render") { renderGame() }
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AppLoader.setDebugTime("Ingame.render-Light",
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(AppLoader.debugTimers["Ingame.render"] as Long) - ((AppLoader.debugTimers["Renderer.LightTotal"] as? Long) ?: 0)
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AppLoader.measureDebugTime("Ingame.Render") { renderGame() }
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AppLoader.setDebugTime("Ingame.Render - (Light + Tiling)",
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((AppLoader.debugTimers["Ingame.Render"] as? Long) ?: 0) -
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(
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((AppLoader.debugTimers["Renderer.Lanterns"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightPrecalc"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightRuns"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.LightToScreen"] as? Long) ?: 0) +
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((AppLoader.debugTimers["Renderer.Tiling"] as? Long) ?: 0)
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)
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)
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}
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