renaiming debug timers

This commit is contained in:
minjaesong
2021-07-29 10:23:32 +09:00
parent 6f09040174
commit 870e165cf6
4 changed files with 44 additions and 20 deletions

View File

@@ -5,6 +5,7 @@ import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.math.Matrix4
import com.jme3.math.FastMath
import net.torvald.terrarum.*
import net.torvald.terrarum.AppLoader.measureDebugTime
import net.torvald.terrarum.AppLoader.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.blockproperties.Block
@@ -186,10 +187,12 @@ internal object BlocksDrawer {
}
catch (e: ClassCastException) { }
drawTiles(WALL)
drawTiles(TERRAIN) // regular tiles
drawTiles(WIRE)
drawTiles(FLUID)
measureDebugTime("Renderer.Tiling") {
drawTiles(WALL)
drawTiles(TERRAIN) // regular tiles
drawTiles(WIRE)
drawTiles(FLUID)
}
}
internal fun drawWall(projectionMatrix: Matrix4, drawGlow: Boolean) {