mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-07 12:21:52 +09:00
code input wip
This commit is contained in:
@@ -159,9 +159,12 @@ object InputStrober {
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data class TerrarumKeyboardEvent(
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val type: Int,
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val character: String, // representative key symbol
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val headkey: Int, // representative keycode
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/** representative key symbol */
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val character: String,
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/** representative keycode */
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val headkey: Int,
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val repeatCount: Int,
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/** always fixed size of 8 elements */
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val keycodes: IntArray
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)
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@@ -8,6 +8,7 @@ import net.torvald.terrarum.App
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import net.torvald.terrarum.ControlPresets
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import net.torvald.terrarum.INGAME
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import net.torvald.terrarum.RunningEnvironment
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import net.torvald.terrarum.gamecontroller.TerrarumKeyboardEvent
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import net.torvald.terrarum.langpack.Lang
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import net.torvald.terrarum.ui.*
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import net.torvald.unicode.getKeycapPC
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@@ -54,6 +55,27 @@ class UIRedeemCodeMachine : UICanvas(
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private val thisOffsetX = UIInventoryFull.INVENTORY_CELLS_OFFSET_X() + UIItemInventoryElemSimple.height + UIItemInventoryItemGrid.listGap - halfSlotOffset
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private val yEnd = -UIInventoryFull.YPOS_CORRECTION + (App.scr.height + UIInventoryFull.internalHeight).div(2).toFloat()
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private val alphnums = (('0'..'9') + ('a'..'z') + ('A'..'Z')).map { "$it" }.toHashSet()
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override fun inputStrobed(e: TerrarumKeyboardEvent) {
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super.inputStrobed(e)
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if (alphnums.contains(e.character)) {
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inputPanel.acceptChar(e.character[0].uppercaseChar())
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}
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else if (e.keycodes[0] == Input.Keys.BACKSPACE && e.keycodes[1] == 0) {
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inputPanel.backspace()
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}
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else if (e.keycodes[0] == Input.Keys.FORWARD_DEL && e.keycodes[1] == 0) {
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inputPanel.reverseBackspace()
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}
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else if (e.keycodes[0] == Input.Keys.LEFT && e.keycodes[1] == 0) {
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inputPanel.__moveCursorBackward(1)
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}
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else if (e.keycodes[0] == Input.Keys.RIGHT && e.keycodes[1] == 0) {
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inputPanel.__moveCursorForward(1)
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}
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}
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override fun renderImpl(frameDelta: Float, batch: SpriteBatch, camera: OrthographicCamera) {
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UIInventoryFull.drawBackground(batch, 1f)
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@@ -43,10 +43,15 @@ class UIItemRedeemCodeArea(
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private val inputText = StringBuilder(textCols * textRows)
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private fun ensureLength() {
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inputText.append(" ".repeat((textCols * textRows) - inputText.length + 1))
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inputText.setLength(textCols * textRows)
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}
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private var textCaret = 0
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fun clearInput() { inputText.clear(); textCaret = 0 }
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fun acceptChar(char: Char): Boolean {
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if (textCaret in 0 until textCols * textRows) {
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ensureLength()
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inputText.insert(textCaret, char)
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textCaret++
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return true
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@@ -54,25 +59,27 @@ class UIItemRedeemCodeArea(
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else return false
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}
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fun backspace(): Boolean {
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if (textCaret in 1 until textCols * textRows) {
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if (textCaret in 1 .. textCols * textRows) {
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inputText.deleteCharAt(textCaret - 1)
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ensureLength()
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textCaret--
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return true
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}
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else return false
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}
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fun reverseBackspace(): Boolean {
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if (textCaret in 0 until (textCols * textRows - 1)) {
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if (textCaret in 0 .. (textCols * textRows - 1)) {
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inputText.deleteCharAt(textCaret)
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ensureLength()
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return true
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}
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else return false
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}
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fun __moveCursorBackward(delta: Int = 1) {
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textCaret = (textCaret - 1).coerceIn(0, textCols * textRows)
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textCaret = (textCaret - 1).coerceIn(0, textCols * textRows - 1)
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}
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fun __moveCursorForward(delta: Int = 1) {
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textCaret = (textCaret + 1).coerceIn(0, textCols * textRows)
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textCaret = (textCaret + 1).coerceIn(0, textCols * textRows - 1)
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}
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fun getInputAsString() = inputText.toString()
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@@ -117,7 +124,7 @@ class UIItemRedeemCodeArea(
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for (x in 0 until textCols) {
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BigAlphNum.draw(
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batch,
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"${inputText.getOrElse(y * textRows + x) { ' ' }}",
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"${inputText.getOrElse(y * textCols + x) { ' ' }}",
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posX + CELL_W * x + 2f,
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posY + CELL_H * y + 4f
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)
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@@ -127,8 +134,8 @@ class UIItemRedeemCodeArea(
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// draw caret
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if (cursorBlinkTimer < 0.5f) {
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batch.color = caretCol
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val cx = textCaret % textCols
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val cy = textCaret / textCols
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val cx = if (textCaret >= textCols * textRows) textCols else textCaret % textCols
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val cy = if (textCaret >= textCols * textRows) textRows - 1 else textCaret / textCols
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Toolkit.drawStraightLine(
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batch,
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posX + CELL_W * cx - 1,
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87
src/net/torvald/terrarum/utils/BloomFilter.kt
Normal file
87
src/net/torvald/terrarum/utils/BloomFilter.kt
Normal file
@@ -0,0 +1,87 @@
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package net.torvald.terrarum.utils
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import java.math.BigInteger
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import java.nio.ByteBuffer
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import java.security.MessageDigest
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import java.security.NoSuchAlgorithmException
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/**
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* Created by minjaesong on 2023-02-05.
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*/
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class BloomFilter(capacity: Int, k: Int) {
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private var set: ByteArray
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private var keySize = 0
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private var setSize: Int = 0
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private var empty = true
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private var md: MessageDigest? = null
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init {
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setSize = capacity
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set = ByteArray(setSize)
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keySize = k
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empty = true
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md = try {
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MessageDigest.getInstance("MD5")
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}
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catch (e: NoSuchAlgorithmException) {
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throw IllegalArgumentException("Error : MD5 Hash not found")
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}
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}
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fun makeEmpty() {
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set = ByteArray(setSize)
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empty = true
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md = try {
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MessageDigest.getInstance("MD5")
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}
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catch (e: NoSuchAlgorithmException) {
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throw IllegalArgumentException("Error : MD5 Hash not found")
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}
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}
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fun restoreFromByteArray(oldSet: ByteArray) {
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if (this.set.size != oldSet.size)
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throw IllegalStateException("Cannot restore from bytes: expected ${this.set.size} byte-set, got ${oldSet.size} instead")
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this.set = oldSet
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empty = set.all { it == 0.toByte() }
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}
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fun isEmpty() = empty
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private fun getHash(i: Int): Int {
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md!!.reset()
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val bytes: ByteArray = ByteBuffer.allocate(4).putInt(i).array()
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md!!.update(bytes, 0, bytes.size)
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return Math.abs(BigInteger(1, md!!.digest()).toInt()) % (set.size - 1)
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}
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fun add(obj: Int) {
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val tmpset = getSetArray(obj)
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for (i in tmpset) set[i] = 1
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empty = false
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}
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operator fun contains(obj: Int): Boolean {
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val tmpset = getSetArray(obj)
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for (i in tmpset) if (set[i].toInt() != 1) return false
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return true
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}
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private fun getSetArray(obj: Int): IntArray {
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val tmpset = IntArray(keySize)
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tmpset[0] = getHash(obj)
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for (i in 1 until keySize) tmpset[i] = getHash(tmpset[i - 1])
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return tmpset
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}
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fun serialise(): ByteArray {
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val returningSet = ByteArray(setSize)
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System.arraycopy(set, 0, returningSet, 0, setSize)
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return returningSet
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}
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}
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@@ -15,6 +15,8 @@ The main game directory is composed of following directories:
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[-5] screenshot.tga.gz
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[-1025] !optional! sprite-bodypart-name-to-entry-number-map.properties,
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[-1026] !optional! spriteglow-bodypart-name-to-entry-number-map.properties,
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/* -2147483648 and onward are for BLOBs */
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[-2147483648] Redeemed Codes Bloom Filter
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[1+] !optional! bodyparts tga.gz
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}
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*if file -1025 is not there, read bodyparts from assets directory
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