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player info cell, INVENTORY UI LEAKS MEMORY
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@@ -39,7 +39,7 @@ class ActorInventory(val actor: Pocketed, var maxCapacity: Int, var capacityMode
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val itemList = ArrayList<InventoryPair>()
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val quickSlot = Array<ItemID?>(UIQuickslotBar.SLOT_COUNT) { null } // 0: Slot 1, 9: Slot 10
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var currency = 0 // unified currency for whole civs; Dwarf Fortress approach seems too complicated
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var wallet = 0 // unified currency for whole civs; Dwarf Fortress approach seems too complicated
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init {
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}
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