player info cell, INVENTORY UI LEAKS MEMORY

This commit is contained in:
minjaesong
2019-02-06 05:18:00 +09:00
parent f63e6ed37c
commit 88a1beb271
11 changed files with 294 additions and 21 deletions

View File

@@ -0,0 +1,136 @@
package net.torvald.terrarum.modulebasegame.ui
import com.badlogic.gdx.graphics.Camera
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.Terrarum
import net.torvald.terrarum.blendNormal
import net.torvald.terrarum.blendScreen
import net.torvald.terrarum.fillRect
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameactors.IngamePlayer
import net.torvald.terrarum.serialise.ReadWorldInfo
import net.torvald.terrarum.ui.UICanvas
import net.torvald.terrarum.ui.UIItem
import java.util.*
/**
* Created by minjaesong on 2019-02-05.
*
* If ingamePlayer is specified, sprite of current ingamePlayer will be drawn, instead of the SaveMetaData's thumbnail.
*/
class UIItemPlayerInfoCell(
parent: UICanvas,
val saveInfo: ReadWorldInfo.SaveMetaData,
override val width: Int,
override var posX: Int,
override var posY: Int,
var highlightable: Boolean,
var ingamePlayer: IngamePlayer? = null
) : UIItem(parent) {
// deal with the moving position
override var oldPosX = posX
override var oldPosY = posY
override val height = HEIGHT
companion object {
const val HEIGHT = 64
}
private val spriteAreaWidth = 56
private val spriteToNameAreaGap = 8
private val edgeGap = 8
private val backColInactive = ItemSlotImageFactory.CELLCOLOUR_BLACK
private val backColActive = ItemSlotImageFactory.CELLCOLOUR_BLACK_ACTIVE
private val textRow1 = (((height / 2) - Terrarum.fontGame.lineHeight) / 2).toFloat()
private val textRow2 = textRow1 + (height / 2)
private val creationTimeStr: String
private val modificationTimeStr: String
private val worldCountStr: String
private val worldCountStrWidth: Int
init {
val cal = Calendar.getInstance()
cal.timeInMillis = saveInfo.creationTime * 1000
creationTimeStr = "${cal[Calendar.YEAR]}-" +
"${cal[Calendar.MONTH].toString().padStart(2,'0')}-" +
"${cal[Calendar.DATE].toString().padStart(2,'0')}"
cal.timeInMillis = saveInfo.lastPlayTime * 1000
modificationTimeStr = "${cal[Calendar.YEAR]}-" +
"${cal[Calendar.MONTH].toString().padStart(2,'0')}-" +
"${cal[Calendar.DATE].toString().padStart(2,'0')}"
worldCountStr = Lang["CONTEXT_WORLD_COUNT"] + saveInfo.worldCount
worldCountStrWidth = Terrarum.fontGame.getWidth(worldCountStr)
}
override fun render(batch: SpriteBatch, camera: Camera) {
// background
if (highlightable && mouseUp) {
batch.color = backColActive
blendScreen(batch)
}
else {
batch.color = backColInactive
blendNormal(batch)
}
batch.fillRect(posX.toFloat(), posY.toFloat(), width.toFloat(), height.toFloat())
blendNormal(batch)
/*batch.color = SPRITE_DRAW_COL
// character sprite image
if (ingamePlayer != null) {
val spriteImage = ingamePlayer?.sprite?.textureRegion?.get(0,0)
batch.draw(spriteImage,
((spriteImage?.regionWidth ?: 2) - spriteAreaWidth).div(2).toFloat(),
((spriteImage?.regionHeight ?: 2) - height).div(2).toFloat()
)
}
else {
val spriteImage = saveInfo.thumbnail
batch.draw(spriteImage,
(spriteImage.width - spriteAreaWidth).div(2).toFloat(),
(spriteImage.height - height).div(2).toFloat()
)
}
// texts //
// name
batch.color = Color.WHITE
Terrarum.fontGame.draw(batch, saveInfo.playerName, spriteAreaWidth + spriteToNameAreaGap.toFloat(), textRow1)
// creation and modification time
Terrarum.fontGame.draw(batch, "$creationTimeStr/$modificationTimeStr", spriteAreaWidth + spriteToNameAreaGap.toFloat(), textRow2)
// world count
Terrarum.fontGame.draw(batch, worldCountStr, width - (edgeGap + worldCountStrWidth).toFloat(), textRow1)
// wallet
val walletStr = "¤ " + (ingamePlayer?.inventory?.wallet ?: saveInfo.playerWallet)
val walletStrWidth = Terrarum.fontGame.getWidth(walletStr)
Terrarum.fontGame.draw(batch, walletStr, width - (edgeGap + walletStrWidth).toFloat(), textRow2)
*/
}
override fun update(delta: Float) {
super.update(delta)
oldPosX = posX
oldPosY = posY
}
override fun dispose() {
}
}