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detects corrupted and damaged and deleted and whatever savefiles; uiitem will call show() and hide() upon opening and closing
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@@ -31,7 +31,7 @@ class UIFakeGradOverlay : UICanvas() {
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override fun updateUI(delta: Float) {}
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override fun renderUI(batch: SpriteBatch, camera: Camera) {
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blendMul(batch)
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batch.draw(tex, 0f, 0f, App.scr.halfwf * 1.5f, App.scr.hf)
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batch.draw(tex, 0f, 0f, App.scr.wf, App.scr.hf)
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blendNormal(batch)
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}
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