working logic circuit except for the sprite

This commit is contained in:
minjaesong
2024-03-04 05:02:44 +09:00
parent 659976b880
commit 88c9bc4a27
2 changed files with 38 additions and 20 deletions

View File

@@ -89,14 +89,9 @@ open class Electric : FixtureBase {
/** Triggered when 'digital_bit' is held low. This function WILL NOT be triggered simultaneously with the falling edge. Level detection only considers the real component (labeled as 'x') of the vector */
open fun onSignalLow(readFrom: BlockBoxIndex) {}
fun getWireStateAt(offsetX: Int, offsetY: Int, type: String): Vector2 {
val wx = offsetX + intTilewiseHitbox.startX.toInt()
val wy = offsetY + intTilewiseHitbox.startY.toInt()
return WireCodex.getAllWiresThatAccepts(type).fold(Vector2()) { acc, (id, _) ->
INGAME.world.getWireEmitStateOf(wx, wy, id).let {
Vector2(acc.x + (it?.x ?: 0.0), acc.y + (it?.y ?: 0.0))
}
}
fun getWireStateAt(offsetX: Int, offsetY: Int): Vector2 {
val index = pointToBlockBoxIndex(offsetX, offsetY)
return oldSinkStatus[index]
}
private val oldSinkStatus: Array<Vector2>
@@ -112,6 +107,12 @@ open class Electric : FixtureBase {
}
}
val new2 = WireCodex.getAllWiresThatAccepts(wireSinkTypes[index] ?: "").fold(Vector2()) { acc, (id, _) ->
INGAME.world.getWireEmitStateOf(wx, wy, id).let {
Vector2(acc.x + (it?.x ?: 0.0), acc.y + (it?.y ?: 0.0))
}
}
if (sinkType == "digital_bit") {
if (new.x - old.x >= ELECTRIC_THRESHOLD_EDGE_DELTA && new.x >= ELECTIC_THRESHOLD_HIGH)
onRisingEdge(index)
@@ -122,11 +123,16 @@ open class Electric : FixtureBase {
else if (new.y <= ELECTRIC_THRESHOLD_LOW)
onSignalLow(index)
}
oldSinkStatus[index].set(new2)
}
/**
* Refrain from updating signal output from this function: there will be 1 extra tick delay if you do so
*/
override fun updateImpl(delta: Float) {
super.updateImpl(delta)
oldSinkStatus.indices.forEach { index ->
/*oldSinkStatus.indices.forEach { index ->
val wx = (index % blockBox.width) + intTilewiseHitbox.startX.toInt()
val wy = (index / blockBox.width) + intTilewiseHitbox.startY.toInt()
val new = WireCodex.getAllWiresThatAccepts(getWireSinkAt(index % blockBox.width, index / blockBox.width) ?: "").fold(Vector2()) { acc, (id, _) ->
@@ -135,7 +141,7 @@ open class Electric : FixtureBase {
}
}
oldSinkStatus[index].set(new)
}
}*/
}
}

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.modulebasegame.gameactors
import com.badlogic.gdx.graphics.g2d.SpriteBatch
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.langpack.Lang
import net.torvald.terrarum.modulebasegame.gameitems.FixtureItemBase
@@ -31,6 +32,9 @@ interface Reorientable {
*/
class FixtureSignalBlocker : Electric, Reorientable {
@Transient override val spawnNeedsWall = false
@Transient override val spawnNeedsFloor = false
constructor() : super(
BlockBox(BlockBox.NO_COLLISION, 2, 2),
nameFun = { Lang["ITEM_LOGIC_SIGNAL_BLOCKER"] }
@@ -95,19 +99,19 @@ class FixtureSignalBlocker : Electric, Reorientable {
private val I: Boolean
get() = when (orientation) {
0 -> getWireStateAt(0, 0, "digital_bit").x >= ELECTIC_THRESHOLD_HIGH
1 -> getWireStateAt(1, 0, "digital_bit").x >= ELECTIC_THRESHOLD_HIGH
2 -> getWireStateAt(1, 1, "digital_bit").x >= ELECTIC_THRESHOLD_HIGH
3 -> getWireStateAt(0, 1, "digital_bit").x >= ELECTIC_THRESHOLD_HIGH
0 -> getWireStateAt(0, 0).x >= ELECTIC_THRESHOLD_HIGH
1 -> getWireStateAt(1, 0).x >= ELECTIC_THRESHOLD_HIGH
2 -> getWireStateAt(1, 1).x >= ELECTIC_THRESHOLD_HIGH
3 -> getWireStateAt(0, 1).x >= ELECTIC_THRESHOLD_HIGH
else -> throw IllegalStateException("Orientation not in range ($orientation)")
}
private val J: Boolean
get() = when (orientation) {
0 -> getWireStateAt(0, 1, "digital_bit").x >= ELECTIC_THRESHOLD_HIGH
1 -> getWireStateAt(0, 0, "digital_bit").x >= ELECTIC_THRESHOLD_HIGH
2 -> getWireStateAt(1, 0, "digital_bit").x >= ELECTIC_THRESHOLD_HIGH
3 -> getWireStateAt(1, 1, "digital_bit").x >= ELECTIC_THRESHOLD_HIGH
0 -> getWireStateAt(0, 1).x >= ELECTIC_THRESHOLD_HIGH
1 -> getWireStateAt(0, 0).x >= ELECTIC_THRESHOLD_HIGH
2 -> getWireStateAt(1, 0).x >= ELECTIC_THRESHOLD_HIGH
3 -> getWireStateAt(1, 1).x >= ELECTIC_THRESHOLD_HIGH
else -> throw IllegalStateException("Orientation not in range ($orientation)")
}
@@ -119,7 +123,7 @@ class FixtureSignalBlocker : Electric, Reorientable {
3 -> 0 to 0
else -> throw IllegalStateException("Orientation not in range ($orientation)")
}
setWireConsumptionAt(x, y, Vector2(I nimply J, 0.0))
setWireEmissionAt(x, y, Vector2(I nimply J, 0.0))
}
override fun onRisingEdge(readFrom: BlockBoxIndex) {
@@ -130,9 +134,17 @@ class FixtureSignalBlocker : Electric, Reorientable {
updateK()
}
override fun onSignalHigh(readFrom: BlockBoxIndex) {
updateK()
}
override fun onSignalLow(readFrom: BlockBoxIndex) {
updateK()
}
private infix fun Boolean.nimply(other: Boolean) = (this && !other).toInt().toDouble()
override fun drawBody(frameDelta: Float, batch: SpriteBatch) {
TODO()
super.drawBody(frameDelta, batch)
}
}