nuked fluidcodex

This commit is contained in:
minjaesong
2019-01-27 05:09:52 +09:00
parent 50d883260c
commit 89ecdbc608
6 changed files with 72 additions and 32 deletions

View File

@@ -1,5 +1,6 @@
package net.torvald.terrarum.blockproperties
import com.badlogic.gdx.graphics.Color
import net.torvald.terrarum.AppLoader
import net.torvald.terrarum.gameworld.FluidType
import net.torvald.terrarum.gameworld.GameWorld
@@ -110,6 +111,7 @@ object BlockCodex {
prop.shadeColG = floatVal(record, "shdg") / LightmapRenderer.MUL_FLOAT
prop.shadeColB = floatVal(record, "shdb") / LightmapRenderer.MUL_FLOAT
prop.shadeColA = floatVal(record, "shduv") / LightmapRenderer.MUL_FLOAT
prop.shadeColor = Color(prop.shadeColR, prop.shadeColG, prop.shadeColB, prop.shadeColA)
prop.strength = intVal(record, "str")
prop.density = intVal(record, "dsty")
@@ -118,6 +120,7 @@ object BlockCodex {
prop.lumColG = floatVal(record, "lumg") / LightmapRenderer.MUL_FLOAT
prop.lumColB = floatVal(record, "lumb") / LightmapRenderer.MUL_FLOAT
prop.lumColA = floatVal(record, "lumuv") / LightmapRenderer.MUL_FLOAT
prop.internalLumCol = Color(prop.lumColR, prop.lumColG, prop.lumColB, prop.lumColA)
prop.friction = intVal(record, "fr")
prop.viscosity = intVal(record, "vscs")