mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-09 10:04:05 +09:00
more btex styling
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@@ -16,6 +16,7 @@ import net.torvald.terrarum.btex.BTeXDocument
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import net.torvald.terrarum.ceilToInt
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import net.torvald.terrarum.gdxClearAndEnableBlend
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import net.torvald.terrarum.inUse
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import java.io.FileReader
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/**
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@@ -23,85 +24,9 @@ import net.torvald.terrarum.inUse
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*/
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class BTeXTest : ApplicationAdapter() {
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val csiR = "\u001B[31m"
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val csiG = "\u001B[32m"
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val csi0 = "\u001B[m"
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// val filePath = "btex.xml"
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val filePath = "literature/koKR/yisang_nalgae.xml"
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val tex = """<btexdoc cover="hardcover" inner="standard" papersize="standard">
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<cover hue="230">
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<title>The Way to Mastery of Lorem Ipsum<br />Or, How To Write and Publish a Book</title>
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<author>Terran Publishing</author>
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<edition>Test Edition</edition>
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</cover>
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<tocpage><tableofcontents /></tocpage>
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<manuscript>
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<chapter>What Is a Book</chapter>
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<p>This example book is designed to give you the example of the Book Language.</p>
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<section hide="1">What Really Is a Book</section>
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<p>A book is a collection of texts printed in a special way that allows them to be read easily, with
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enumerable pages and insertion of other helpful resources, such as illustrations and <a href="btex language">hyperlinks</a>.</p>
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<section alt="Recursion">BRB: Bad Recursion BRB: Bad Recursion BRB: Bad Recursion BRB: Bad Recursion BRB: Bad Recursion BRB: Bad Recursion BRB: Bad Recursion BRB: Bad Recursion BRB: Bad Recursion BRB RangeError: stack size exceeded</section>
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<p>Noice.</p>
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<newpage />
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<fullpagebox>
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<p>text <emph>emph</emph> and <itemname>item</itemname> on <targetname>target</targetname></p>
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</fullpagebox>
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<chapter>Writing a Book Using Pen and Papers</chapter>
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<p><index id="pen and paper" />If you open a book on a writing table, you will be welcomed with a
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toolbar used to put other book elements, such as chapters and sections.</p>
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<chapter>Writing a Book Using a Typewriter</chapter>
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<p><index id="typewriter" />Typewriters can only write in a single style of font, chapters and
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sections are not available.</p>
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<chapter>Writing a Book Using a Computer</chapter>
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<p>Writing book using a computer requires the use of the Book Typesetting Engine Extended, or <btex />.</p>
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<section>Full Control of the Shape</section>
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<p><index id="btex language" />With <btex /> you can fully control how your publishing would look like,
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from a pile of papers that look like they have been typed out using typewriter, a pile of printouts
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that have pictures in it, to a true hardcover book.</p>
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<p><index id="cover" />This style is controlled using the <code>cover</code> attribute on the root tag,
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with following values: <code>typewriter</code>, <code>printout</code> and <code>hardcover</code>.</p>
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<p>Typewriter and Printout are considered not-bound and readers will only see one page at a time,
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while Hardcover is considered bound and two pages are presented to the readers.</p>
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</manuscript>
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<indexpage><tableofindices /></indexpage>
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</btexdoc>
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"""
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private lateinit var document: BTeXDocument
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private lateinit var batch: FlippingSpriteBatch
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@@ -118,7 +43,7 @@ class BTeXTest : ApplicationAdapter() {
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bg = TextureRegion(Texture(Gdx.files.internal("test_assets/real_bg_with_guides.png")))
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document = BTeXParser.invoke(tex)
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document = BTeXParser.invoke(Gdx.files.internal("./assets/mods/basegame/books/$filePath"))
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}
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private var scroll = 0
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