improved terminal drawing performance, and I BROKE COLOUR FILTER

Former-commit-id: ea137e0f9bc94d7c4f246ce45e7570877e4cc534
Former-commit-id: 3f66e2f12e3c42262adbc00f04a6ee9d76c0a49c
This commit is contained in:
Song Minjae
2016-10-05 16:35:01 +09:00
parent a757b12cab
commit 8a71a4c852
5 changed files with 92 additions and 49 deletions

View File

@@ -1,13 +1,16 @@
package net.torvald.aa
import net.torvald.terrarum.gameworld.toUint
import net.torvald.terrarum.virtualcomputer.terminal.SimpleTextTerminal
import org.newdawn.slick.*
/**
* @param terminal: for sending redraw only
*
* Created by minjaesong on 16-08-10.
*/
class AAFrame @Throws(SlickException::class)
constructor(var width: Int, var height: Int) {
constructor(var width: Int, var height: Int, var terminal: SimpleTextTerminal) {
/**
* 0000_0000_00000000
@@ -30,6 +33,8 @@ constructor(var width: Int, var height: Int) {
if (y * width + x >= frameBuffer.size || y * width + x < 0)
throw ArrayIndexOutOfBoundsException("x: $x, y; $y")
frameBuffer[y * width + x] = ((c.toInt().and(0xFF)) + colourKey.shl(8)).toChar()
terminal.redraw()
}
fun drawBuffer(x: Int, y: Int, raw: Char): Boolean =
@@ -37,6 +42,7 @@ constructor(var width: Int, var height: Int) {
false
else {
frameBuffer[y * width + x] = raw
terminal.redraw()
true
}
@@ -45,6 +51,7 @@ constructor(var width: Int, var height: Int) {
val char = (other[i].toUint().shl(8) + other[i + 1].toUint()).toChar()
frameBuffer[i.ushr(1)] = char
}
terminal.redraw()
}
fun getBackgroundColour(x: Int, y: Int): Int {
@@ -71,6 +78,7 @@ constructor(var width: Int, var height: Int) {
drawBuffer(x, y, 0.toChar(), background.shl(4))
}
}
terminal.redraw()
}
fun drawFromOther(other: AAFrame) {
@@ -80,6 +88,7 @@ constructor(var width: Int, var height: Int) {
frameBuffer[y * width + x] = other.getRaw(x, y)!!
}
}
terminal.redraw()
}
private fun checkOOB(x: Int, y: Int) = (x < 0 || y < 0 || x >= width || y >= height)

View File

@@ -21,8 +21,8 @@ class StateVTTest : BasicGameState() {
// HiRes: 100x64, LoRes: 80x25
val computerInside = BaseTerrarumComputer(8)
val vt = SimpleTextTerminal(SimpleTextTerminal.AMETHYST_NOVELTY, 80, 25,
computerInside, colour = true, hires = false)
val vt = SimpleTextTerminal(SimpleTextTerminal.WHITE, 80, 25,
computerInside, colour = false, hires = false)
val vtUI = Image(vt.displayW, vt.displayH)
@@ -47,14 +47,40 @@ class StateVTTest : BasicGameState() {
private val paperColour = Color(0xfffce6)
val vtUIrenderX = Terrarum.WIDTH.minus(vtUI.width).div(2f)
val vtUIrenderY = Terrarum.HEIGHT.minus(vtUI.height).div(2f)
override fun render(container: GameContainer, game: StateBasedGame, g: Graphics) {
vt.render(container, vtUI.graphics)
g.drawImage(vtUI,
Terrarum.WIDTH.minus(vtUI.width).div(2f),
Terrarum.HEIGHT.minus(vtUI.height).div(2f))
vtUI.graphics.flush()
blendNormal()
g.drawImage(vtUI, vtUIrenderX, vtUIrenderY)
// cursor
if (vt.cursorBlinkOn) {
g.color = vt.getColor(if (vt.cursorBlink) vt.foreDefault else vt.backDefault)
g.fillRect(
vt.fontW * vt.cursorX.toFloat() + vt.borderSize + vtUIrenderX,
vt.fontH * vt.cursorY.toFloat() + vt.borderSize + vtUIrenderY,
vt.fontW.toFloat(),
vt.fontH.toFloat()
)
}
// not-pure-black screen
/*g.color = vt.colourScreen
blendScreen()
g.fillRect(vtUIrenderX, vtUIrenderY, vt.displayW.toFloat(), vt.displayH.toFloat())
// colour overlay
g.color = vt.phosphor
blendMul()
g.fillRect(vtUIrenderX, vtUIrenderY, vt.displayW.toFloat(), vt.displayH.toFloat())*/
}
override fun keyPressed(key: Int, c: Char) {

View File

@@ -10,7 +10,7 @@ _G._TERRARUM = true -- for multi-env programs
-- global functions
_G.runscript = function(s, src, ...)
if s:byte(1) == 27 then error("Bytecode execution is prohibited.") end -- untested; it's Lua 5.1 code and we're 5.2
if s:byte(1) == 0x1b then error("Bytecode execution is prohibited.") end -- exact MAGIC is 0x1b 'L' 'u' 'a'
local code, reason = load(s, src)

View File

@@ -141,7 +141,10 @@ internal class Filesystem(globals: Globals, computer: BaseTerrarumComputer) {
val table = LuaTable()
val file = File(computer.getRealPath(path)).absoluteFile
file.list().forEachIndexed { i, s -> table.insert(i, LuaValue.valueOf(s)) }
try {
file.list().forEachIndexed { i, s -> table.insert(i, LuaValue.valueOf(s)) }
}
catch (e: NullPointerException) {}
return table
}
}

View File

@@ -62,15 +62,15 @@ open class SimpleTextTerminal(
) // THESE ARE THE STANDARD
val phosphor = if (colour) WHITE7500 else phosphorColour
open protected val colourScreen = if (colour) Color(8, 8, 8) else Color(19, 19, 19)
open val colourScreen = if (colour) Color(8, 8, 8) else Color(19, 19, 19)
override val coloursCount: Int
get() = colours.size
val errorColour = if (coloursCount > 4) 6 else 1
open protected val backDefault = 0 // STANDARD
open protected val foreDefault = 3 // STANDARD
open val backDefault = 0 // STANDARD
open val foreDefault = 3 // STANDARD
override var backColour = backDefault
override var foreColour = foreDefault
@@ -81,7 +81,7 @@ open class SimpleTextTerminal(
override var cursorY = 0
override var cursorBlink = true
val screenBuffer = AAFrame(width, height)
val screenBuffer = AAFrame(width, height, this)
open protected val fontRef =
"./assets/graphics/fonts/${
@@ -90,11 +90,11 @@ open class SimpleTextTerminal(
else "milkymda.png"
}"
open protected val fontImg = Image(fontRef)
open protected val fontW = fontImg.width / 16
open protected val fontH = fontImg.height / 16
open val fontW = fontImg.width / 16
open val fontH = fontImg.height / 16
open protected val font = ColouredFastFont(this, fontRef, fontW, fontH)
private val borderSize = 20
val borderSize = 20
override val displayW = fontW * width + 2 * borderSize
override val displayH = fontH * height + 2 * borderSize
@@ -103,9 +103,12 @@ open class SimpleTextTerminal(
private var cursorBlinkTimer = 0
private val cursorBlinkLen = 250
private var cursorBlinkOn = true
var cursorBlinkOn = true
private set
private var redrawSemaphore = false
override fun getColor(index: Int): Color = colours[index]
@@ -140,63 +143,65 @@ open class SimpleTextTerminal(
* pass UIcanvas to the parameter "g"
*/
override fun render(gc: GameContainer, g: Graphics) {
// FIXME don't redraw every time it's slow
g.font = font
blendNormal()
// black background (this is mandatory)
g.color = Color.black
g.fillRect(0f, 0f, displayW.toFloat(), displayH.toFloat())
// don't redraw() every fucking time, you're wasting your precious process cycle
if (redrawSemaphore) {
blendNormal()
// black background (this is mandatory)
g.color = Color.black
g.fillRect(0f, 0f, displayW.toFloat(), displayH.toFloat())
// screen buffer
for (y in 0..height - 1) {
for (x in 0..width - 1) {
val ch = screenBuffer.getChar(x, y)
// screen buffer
for (y in 0..height - 1) {
for (x in 0..width - 1) {
val ch = screenBuffer.getChar(x, y)
// background
g.color = getColor(screenBuffer.getBackgroundColour(x, y))
g.fillRect(fontW * x.toFloat() + borderSize, fontH * y.toFloat() + borderSize,
fontW.toFloat(), fontH.toFloat())
// background
g.color = getColor(screenBuffer.getBackgroundColour(x, y))
g.fillRect(fontW * x.toFloat() + borderSize, fontH * y.toFloat() + borderSize,
fontW.toFloat(), fontH.toFloat())
// foreground
if (ch.toInt() != 0 && ch.toInt() != 32) {
g.color = getColor(screenBuffer.getForegroundColour(x, y))
g.drawString(
Character.toString(ch),
fontW * x.toFloat() + borderSize, fontH * y.toFloat() + borderSize)
// foreground
if (ch.toInt() != 0 && ch.toInt() != 32) {
g.color = getColor(screenBuffer.getForegroundColour(x, y))
g.drawString(
Character.toString(ch),
fontW * x.toFloat() + borderSize, fontH * y.toFloat() + borderSize)
}
}
}
redrawSemaphore = false
}
// cursor
g.color = getColor(foreDefault)
if (cursorBlinkOn && cursorBlink)
/*if (cursorBlinkOn) {
g.color = getColor(if (cursorBlink) foreDefault else backDefault)
g.fillRect(
fontW * cursorX.toFloat() + borderSize,
fontH * cursorY.toFloat() + borderSize,
fontW.toFloat(),
fontH.toFloat()
)
// not-pure-black screen
g.color = colourScreen
blendScreen()
g.fillRect(0f, 0f, displayW.toFloat(), displayH.toFloat())
// colour overlay
g.color = phosphor
blendMul()
g.fillRect(0f, 0f, displayW.toFloat(), displayH.toFloat())
}*/
blendNormal()
}
fun redraw() {
redrawSemaphore = true
}
/** Unlike lua function, this one in Zero-based. */
override fun setCursor(x: Int, y: Int) {
cursorX = x