mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-03-15 16:16:10 +09:00
improved terminal drawing performance, and I BROKE COLOUR FILTER
Former-commit-id: ea137e0f9bc94d7c4f246ce45e7570877e4cc534 Former-commit-id: 3f66e2f12e3c42262adbc00f04a6ee9d76c0a49c
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@@ -21,8 +21,8 @@ class StateVTTest : BasicGameState() {
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// HiRes: 100x64, LoRes: 80x25
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val computerInside = BaseTerrarumComputer(8)
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val vt = SimpleTextTerminal(SimpleTextTerminal.AMETHYST_NOVELTY, 80, 25,
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computerInside, colour = true, hires = false)
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val vt = SimpleTextTerminal(SimpleTextTerminal.WHITE, 80, 25,
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computerInside, colour = false, hires = false)
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val vtUI = Image(vt.displayW, vt.displayH)
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@@ -47,14 +47,40 @@ class StateVTTest : BasicGameState() {
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private val paperColour = Color(0xfffce6)
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val vtUIrenderX = Terrarum.WIDTH.minus(vtUI.width).div(2f)
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val vtUIrenderY = Terrarum.HEIGHT.minus(vtUI.height).div(2f)
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override fun render(container: GameContainer, game: StateBasedGame, g: Graphics) {
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vt.render(container, vtUI.graphics)
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g.drawImage(vtUI,
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Terrarum.WIDTH.minus(vtUI.width).div(2f),
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Terrarum.HEIGHT.minus(vtUI.height).div(2f))
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vtUI.graphics.flush()
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blendNormal()
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g.drawImage(vtUI, vtUIrenderX, vtUIrenderY)
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// cursor
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if (vt.cursorBlinkOn) {
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g.color = vt.getColor(if (vt.cursorBlink) vt.foreDefault else vt.backDefault)
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g.fillRect(
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vt.fontW * vt.cursorX.toFloat() + vt.borderSize + vtUIrenderX,
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vt.fontH * vt.cursorY.toFloat() + vt.borderSize + vtUIrenderY,
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vt.fontW.toFloat(),
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vt.fontH.toFloat()
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)
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}
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// not-pure-black screen
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/*g.color = vt.colourScreen
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blendScreen()
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g.fillRect(vtUIrenderX, vtUIrenderY, vt.displayW.toFloat(), vt.displayH.toFloat())
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// colour overlay
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g.color = vt.phosphor
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blendMul()
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g.fillRect(vtUIrenderX, vtUIrenderY, vt.displayW.toFloat(), vt.displayH.toFloat())*/
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}
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override fun keyPressed(key: Int, c: Char) {
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