mirror of
https://github.com/curioustorvald/Terrarum.git
synced 2026-06-12 19:44:05 +09:00
not going to be easy; just renaming and changing things
Former-commit-id: 5cb93ffbd1b545e4a346fa3edc6bb874ec5b508e Former-commit-id: 194e2ea1e057415bbc2a516346dc1d8d216d64cb
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@@ -194,7 +194,7 @@ constructor() : BasicGameState() {
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///////////////////////////
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TilePropUtil.dynamicLumFuncTickClock()
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world.updateWorldTime(delta)
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WorldSimulator(player, delta)
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//WorldSimulator(player, delta)
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WeatherMixer.update(gc, delta)
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TileStats.update()
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if (!(CommandDict["setgl"] as SetGlobalLightOverride).lightOverride)
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@@ -405,12 +405,12 @@ constructor() : BasicGameState() {
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// velocity
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worldG.color = GameFontBase.codeToCol["g"]
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worldG.drawString(
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"${0x7F.toChar()}X ${actor.velocity.x}", // doesn't work for NPCs/Player
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"${0x7F.toChar()}X ${actor.moveDelta.x}",
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actor.hitbox.posX.toFloat(),
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actor.hitbox.pointedY.toFloat() + 4 + 8
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)
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worldG.drawString(
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"${0x7F.toChar()}Y ${actor.velocity.y}",
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"${0x7F.toChar()}Y ${actor.moveDelta.y}",
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actor.hitbox.posX.toFloat(),
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actor.hitbox.pointedY.toFloat() + 4 + 8 * 2
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)
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