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synced 2026-03-07 12:21:52 +09:00
dithering for semitransparent tiles
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@@ -11,9 +11,9 @@ import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
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import net.torvald.terrarum.blockproperties.Block
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import net.torvald.terrarum.gameitem.ItemID
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import net.torvald.terrarum.gameworld.GameWorld
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarum.gameworld.WorldSimulator
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import net.torvald.terrarum.gameworld.WorldTime
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import net.torvald.terrarum.gameworld.fmod
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import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
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import kotlin.math.roundToInt
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@@ -85,7 +85,7 @@ internal object BlocksDrawer {
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private lateinit var tilesQuad: Mesh
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private val shader = App.loadShaderFromFile("assets/4096.vert", "assets/tiling.frag")
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private val shader = App.loadShaderFromFile("assets/4096.vert", "assets/tiling_dither.frag")
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init {
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