dithering for semitransparent tiles

This commit is contained in:
minjaesong
2021-10-10 23:47:03 +09:00
parent 0925ec2580
commit 8b3f07eddd
7 changed files with 135 additions and 7 deletions

View File

@@ -11,9 +11,9 @@ import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gameitem.ItemID
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarum.gameworld.WorldSimulator
import net.torvald.terrarum.gameworld.WorldTime
import net.torvald.terrarum.gameworld.fmod
import net.torvald.terrarumsansbitmap.gdx.TextureRegionPack
import kotlin.math.roundToInt
@@ -85,7 +85,7 @@ internal object BlocksDrawer {
private lateinit var tilesQuad: Mesh
private val shader = App.loadShaderFromFile("assets/4096.vert", "assets/tiling.frag")
private val shader = App.loadShaderFromFile("assets/4096.vert", "assets/tiling_dither.frag")
init {