actorblock only renders when F3 is on

This commit is contained in:
minjaesong
2022-07-19 22:14:40 +09:00
parent 78d249cb6e
commit 8b8fc0e93c
8 changed files with 90 additions and 87 deletions

View File

@@ -1,6 +1,7 @@
package net.torvald.terrarum.worlddrawer
import com.badlogic.gdx.Gdx
import com.badlogic.gdx.Input.Keys
import com.badlogic.gdx.graphics.*
import com.badlogic.gdx.math.Matrix4
import com.jme3.math.FastMath
@@ -9,6 +10,7 @@ import net.torvald.terrarum.App.measureDebugTime
import net.torvald.terrarum.App.printdbg
import net.torvald.terrarum.TerrarumAppConfiguration.TILE_SIZE
import net.torvald.terrarum.blockproperties.Block
import net.torvald.terrarum.gamecontroller.KeyToggler
import net.torvald.terrarum.gameitems.ItemID
import net.torvald.terrarum.gameworld.GameWorld
import net.torvald.terrarum.gameworld.WorldSimulator
@@ -341,19 +343,24 @@ internal object BlocksDrawer {
else
renderTag.tileNumber
val tileNumber = if (thisTile == Block.AIR) 0
// special case: fluids
else if (mode == FLUID) tileNumberBase + connectLut47[nearbyTilesInfo]
// special case: occlusion
else if (mode == OCCLUSION)
tileNumberBase + connectLut47[nearbyTilesInfo]
// rest of the cases: terrain and walls
else tileNumberBase + when (renderTag.maskType) {
CreateTileAtlas.RenderTag.MASK_NA -> 0
CreateTileAtlas.RenderTag.MASK_16 -> connectLut16[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_47 -> connectLut47[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_TORCH, CreateTileAtlas.RenderTag.MASK_PLATFORM -> nearbyTilesInfo
else -> throw IllegalArgumentException("Unknown mask type: ${renderTag.maskType}")
}
// special case: actorblocks and F3 key
else if (BlockCodex.hasProp(thisTile) && BlockCodex[thisTile].isActorBlock &&
!BlockCodex[thisTile].tags.contains("DORENDER") && !KeyToggler.isOn(Keys.F3))
0
// special case: fluids
else if (mode == FLUID)
tileNumberBase + connectLut47[nearbyTilesInfo]
// special case: occlusion
else if (mode == OCCLUSION)
tileNumberBase + connectLut47[nearbyTilesInfo]
// rest of the cases: terrain and walls
else tileNumberBase + when (renderTag.maskType) {
CreateTileAtlas.RenderTag.MASK_NA -> 0
CreateTileAtlas.RenderTag.MASK_16 -> connectLut16[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_47 -> connectLut47[nearbyTilesInfo]
CreateTileAtlas.RenderTag.MASK_TORCH, CreateTileAtlas.RenderTag.MASK_PLATFORM -> nearbyTilesInfo
else -> throw IllegalArgumentException("Unknown mask type: ${renderTag.maskType}")
}
var thisTileX = tileNumber % App.tileMaker.TILES_IN_X
var thisTileY = tileNumber / App.tileMaker.TILES_IN_X